Games for Scouts
Games are a fundamental aspect of the scouting experience. They not only add an element of fun and excitement but also serve as vital tools for learning and development. In this blog post, we will delve into various types of games suitable for scouts, highlighting their unique advantages and the valuable skills they can help develop.
Team Building Games: These are perfect for fostering camaraderie and teamwork among scouts. Activities like trust falls, team obstacle courses, and group problem-solving challenges encourage communication and collaboration, key components in scouting and life.
Skill and Idea Teaching Games: Scouts can learn a lot through play. Games that teach knot tying, first aid, map reading, and even environmental conservation can be both educational and entertaining. These activities help scouts to internalize important skills in a relaxed and engaging environment.
Large Area and Active Games: Ideal for outdoor adventures, these get scouts moving and enjoying nature. Capture the flag, relay races, and scavenger hunts are excellent for physical exercise and enjoying the great outdoors, which is at the heart of scouting.
Indoor Games: Not every scouting activity can be outdoors, especially during inclement weather. Indoor fun like charades, quiz bowls, and crafts can be equally engaging and are perfect for developing creativity and cognitive skills.
Holiday Games: Special occasions call for special activities. Holiday-themed games are a great way to celebrate and learn about different cultures and traditions, fostering a sense of community and inclusivity within the troop.
Incorporating these various types of games into your scouting program can significantly enhance the scouting experience. They not only provide enjoyment but also aid in the development of essential life skills such as leadership, teamwork, problem-solving, and respect for nature. So, let’s get ready to play, learn, and grow together in scouting!
And remember, a game is not just a game in scouting—it’s a step towards building confident, capable, and compassionate young individuals. Keep scouting and keep playing!
I’ve included some of the most popular games on the site below. For more ideas, you can also see:
Team Building, Initiative, and Cooperative Games
Team building games are an excellent way to help scouts work together towards a common goal. These promote teamwork, communication, and problem-solving skills. Initiative activities challenge scouts to think outside the box and come up with creative solutions. These also promote leadership skills and build confidence.
Cooperative games require scouts to work together towards a common goal. These games promote teamwork, communication, and problem-solving skills. Examples of cooperative games include the Human Knot, where scouts must untangle themselves without letting go of each other’s hands, and Guide Me Game, where scouts must work together to gather objects.
I Can Do That With One Hand Behind My Back
Time: 20–30 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts
Advancement: Disabilities Awareness, teamwork activities
Energy Level: Moderate
Setting: Indoor
Use For: Teamwork, communication, empathy
Scout Spirit: Helpful, Kind, Friendly
This game helps Scouts see what it is like to work with limited ability. Each pair works together to make a simple lunch while using only one hand each. One Scout keeps the left hand behind their back, and the other keeps the right hand behind their back. They must talk and plan each step as they go. This makes even simple tasks feel different.
As they build the sandwich and pack the food, Scouts learn to slow down and help each other. They begin to understand how small challenges can make a task harder. After the activity, take time to talk about what they noticed. This is a good way to introduce ideas about patience and respect for others.
Nitro Transport
Time: 15–25 minutes
Best For: Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Teamwork activities, leadership development
Energy Level: Moderate
Setting: Outdoor, large indoor space
Use For: Teamwork, communication, problem solving
Scout Spirit: Trustworthy,
Nitro Transport is a group challenge where Scouts must move a board with a can of water using only ropes. Each Scout holds one rope, and no one may touch the board or the can. The group must lift and carry the board together from start to finish. If they move too fast or do not work as one, the water will spill or the can will fall.
This game teaches Scouts to slow down and listen to each other. They quickly see how one small move can affect the whole group. After the activity, take time to talk about what worked and what did not. This helps Scouts understand how good teamwork and clear communication lead to success.
Who Am I?
Time: 10–15 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Communication skills, teamwork activities
Energy Level: Low
Setting: Indoor, outdoor
Use For: Communication, listening, critical thinking
Scout Spirit: Friendly
Who Am I is a simple guessing game where Scouts try to figure out their hidden identity. Each Scout has a name placed on their forehead, but they cannot see it. They take turns asking yes or no questions to learn who they are. The group answers honestly, and the Scout uses those clues to make a guess.
This game helps Scouts practice asking clear questions and listening closely to answers. It also helps them feel more comfortable talking with others. It works well as a gathering activity or an icebreaker. Scouts enjoy the challenge, and it helps build a friendly group atmosphere.
Jack Rabbit
Time: 10–15 minutes
Best For: Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Teamwork activities, leadership development
Energy Level: High
Setting: Indoor, outdoor
Use For: Teamwork, quick thinking, listening skills
Scout Spirit: Helpful
The Jack Rabbit Posing Game is a fast and silly group game where Scouts work in teams of three to act out poses. One Scout stands in the middle and calls out a pose while pointing to someone in the circle. That Scout and the two next to them must quickly form the correct pose. If they are too slow or make a mistake, they switch places with the leader.
This game keeps everyone moving and paying attention. Scouts must listen closely and react fast. They also learn to work together since each pose depends on three people. It is a good way to build energy and teamwork, especially at the start of a meeting or during a break.
Guide Me
Time: 15–20 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Teamwork activities, leadership development
Energy Level: Moderate
Setting: Indoor, outdoor
Use For: Communication, trust, leadership
Scout Spirit: Trustworthy, Helpful
Guide Me is a team game where Scouts practice giving and following directions. One Scout is blindfolded and must find objects using only verbal instructions from a teammate. The leader cannot touch them, so they must give clear and careful directions. The blindfolded Scout must listen closely and move with care.
This game builds trust between Scouts. The blindfolded player depends fully on their teammate. Scouts also learn how important clear communication is. After the game, talk about what worked and what was hard. This helps Scouts improve how they lead and work together.
Four Facts
Time: 10–15 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Team-building activities, communication skills
Energy Level: Low
Setting: Indoor, outdoor
Use For: Communication, listening, getting to know each other
Scout Spirit: Friendly, Courteous, Brave
Four Facts is a simple game where Scouts share four statements about themselves. Three are true, and one is false. The rest of the group listens and tries to guess which one is not true. After everyone guesses, the Scout reveals the answer and the group moves on to the next person.
This game helps Scouts feel more comfortable with each other. It gives them a chance to talk and be heard in a small group. It also builds listening skills, since they must pay attention to catch the false fact. It works well as an icebreaker or a quiet activity during a meeting.
Egg Drop Challenge
Time: 30–45 minutes
Best For: Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: STEM activities, Engineering-related merit badges
Energy Level: Moderate
Setting: Outdoor, large indoor space
Use For: Problem solving, engineering design, teamwork
Scout Spirit: Thrifty
The Egg Drop Challenge is a hands-on activity where Scouts design a way to protect an egg from breaking when dropped. Working in small teams, they plan and build a container using simple materials. They must think about how to cushion the egg and keep it from moving. After building, each team tests their design by dropping it from a set height.
This activity helps Scouts learn by trying ideas and seeing what works. They practice teamwork as they plan and build together. After the drop, Scouts talk about what worked and what they would change. This helps them understand problem solving and how engineers improve designs over time.
Elbow Balloon Pass
Time: 10–15 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Teamwork activities, cooperation skills
Energy Level: Moderate
Setting: Indoor, outdoor
Use For: Teamwork, coordination, communication
Scout Spirit: Helpful, Loyal
The Elbow Balloon Pass Game is a simple group activity where Scouts pass a balloon around a circle using only their elbows. They cannot use their hands, which makes even an easy task more challenging. The group works together to keep the balloon moving and tries to see how many passes they can complete without dropping it.
This game helps Scouts learn to work as a team. They must move carefully and pay attention to each other. When the balloon drops, they try again and improve. It is a good way to build cooperation and keep energy up during a meeting.
My Story Mystery
Time: 15–25 minutes
Best For: Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Communication merit badge, Scouting Heritage merit badge, Building a Better World adventure, Scouting Adventure
Energy Level: Low
Setting: Indoor, outdoor
Use For: Communication, storytelling, listening skills
Scout Spirit: Friendly, Brave, Courteous
My Story Mystery is a group game where Scouts share short true stories about themselves. The stories are read out loud, and the group tries to match each story to the correct Scout. This adds a fun guessing element while helping everyone learn more about each other.
This game builds confidence and communication skills. Scouts practice speaking and listening in a relaxed setting. It also helps the group grow closer as they hear real experiences from each other. It works well as an icebreaker or as part of a meeting focused on communication.
Human Knot
Time: 10–15 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Teamwork activities, leadership development
Energy Level: Moderate
Setting: Indoor, outdoor
Use For: Teamwork, problem solving, communication
Scout Spirit: Helpful, Friendly, Cheerful
The Human Knot Game is a group challenge where Scouts stand in a circle and grab hands with others across from them. This creates a tangled “knot.” The group must then work together to untangle themselves without letting go. They may need to step over, turn, or duck under each other to solve the problem.
This game helps Scouts learn how to work as a team. They must talk, listen, and stay patient as they figure out what to do. It also shows how each person’s actions affect the whole group. After the game, take a moment to talk about what worked and how they solved the challenge.
Won’t You Smile
Time: 10–15 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Team-building activities, communication skills
Energy Level: Low
Setting: Indoor, outdoor
Use For: Self-control, group bonding, listening skills
Scout Spirit: Cheerful, Kind, Friendly
Won’t You Smile is a simple circle game where one Scout tries to make another smile. The Scout in the middle uses a short script and may add funny faces or small gestures. The chosen Scout must respond with the set words and try not to smile or laugh. If they do, they take a turn in the middle.
This game helps Scouts practice self-control while having fun. It also builds a friendly group atmosphere since everyone takes part in a light way. It works well as a break during a meeting or as an opening activity to help Scouts feel comfortable with each other.
Chicken on a Hut
Time: 10–15 minutes
Best For: Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Team-building activities, leadership development
Energy Level: High
Setting: Outdoor, large indoor space
Use For: Teamwork, quick thinking, coordination
Scout Spirit: Helpful, Loyal, Cheerful
Chicken on a Hut is a fast-paced partner game where Scouts work in pairs to perform different poses. The leader calls out a move, and each pair must quickly get into position. Some poses require lifting, balancing, or careful coordination. The last pair to complete the move is out for that round.
This game keeps Scouts active and focused. They must listen carefully and react fast while working closely with a partner. It builds teamwork and trust as they rely on each other to complete each move. It works well for older Scouts and is a good choice when you want high energy and group interaction.
Prop Freeze Challenge
Time: 15–20 minutes
Best For: Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Team-building activities, creativity and communication skills
Energy Level: Moderate
Setting: Indoor, outdoor
Use For: Creativity, teamwork, communication
Scout Spirit: Helpful, Cheerful
The Prop Freeze Challenge is a creative group activity where Scouts use random props to build a frozen scene. Each team gets a bag of items and must include every prop in their scene. After a short planning time, they freeze in place like statues while others look at their work or take photos.
This game helps Scouts use their imagination and work together. They must talk through ideas and decide how to use each item. It also encourages teamwork since every Scout has a role in the final scene. It is a fun way to get Scouts thinking, laughing, and working as a group.
Games to Teach Skills and Ideas
Games can be used to teach scouts new skills and ideas. For example, scouts can play a game to learn about first aid or knot tying. These games are a fun and interactive way to teach important skills. Games can also be used to reinforce ideas that scouts have already learned. For example, scouts can play a game to reinforce the Leave No Trace principles.
- Orienteering Scavenger Hunt
- Tent Pitching Competition
- Constellation Matching Game
- Citizenship Football
- Kim’s Game with Items for a Home First Aid Kit
- Cleanup Treasure Hunt
- Cub Scout Nutrition Game – Food Go Fish
- Wild Weather Adventure
- Snapper Fishing Game – A Lashings Game
- Show Me the Truth
- First Aid Baseball
- Crossing the Alligator Pit
- Tell It Like It Isn’t (Telephone)
- State Capitals Bingo Cards
- SAFE Checklist Match It Game
- Bobcat Dice Roll Game
- Energy Trail Scavenger Hunt
- Dinosaur Egg Hunt
Orienteering Scavenger Hunt
Time: 20–40 minutes
Best For: Cub Scouts, Scouts BSA
Advancement: Wolf Finding Your Way, Second Class Rank, Orienteering Merit Badge
Energy Level: Moderate
Setting: Outdoor
Use For: Compass skills, teamwork, navigation
Scout Spirit: Helpful, Trustworthy
In an orienteering scavenger hunt, scouts are given clues and navigate using a compass to find the treasure. This exciting game not only challenges their problem-solving abilities but also enhances their teamwork and navigation skills. By working together and using their compasses, scouts learn how to read maps, follow directions, and make decisions as a team. The treasure they find can be a small trinket or a piece of candy, but the real reward lies in the valuable skills they acquire along the way.
Orienteering scavenger hunts are a fun and educational activity that promotes critical thinking and cooperation among scouts.
Tent Pitching Competition (Standard or Blindfolded)
Time: 20–30 minutes
Best For: Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Tenderfoot, Second Class, First Class camping skills
Energy Level: Moderate
Setting: Outdoor
Use For: Camping skills, teamwork, communication
Scout Spirit: Helpful, Trustworthy
The Tent Pitching Competition is a hands-on challenge where Scouts work in teams to set up a tent. They unpack the gear, assemble the poles, and secure the tent. When they finish, they call for inspection. Teams are judged on both speed and how well the tent is set up.
This activity builds real camping skills while also teaching teamwork. Scouts must work together and follow steps in the right order. The blindfolded version adds a new challenge by focusing on communication and trust. After the activity, a short discussion helps Scouts think about what worked and how they can improve.
Constellation Matching
Time: 10–15 minutes
Best For: Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Space Exploration merit badge, STEM activities
Energy Level: Low
Setting: Indoor, outdoor
Use For: Memory skills, observation, basic astronomy
Scout Spirit: Helpful
Constellation Matching is a memory game where Scouts match pairs of constellation cards. The cards are placed face down, and Scouts take turns flipping over two at a time. If the cards match, they keep the pair and go again. If not, they turn them back over and the next Scout takes a turn.
This game helps Scouts learn the shapes and names of constellations in a simple way. They begin to recognize patterns, which makes it easier to spot them in the night sky later. It works well as a quiet activity at the start of a meeting or as a break between more active games.
Citizenship Football
Time: 15–25 minutes
Best For: Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Building a Better World adventure, Citizenship in the Nation merit badge
Energy Level: Moderate
Setting: Indoor, outdoor
Use For: Citizenship knowledge, teamwork, review of concepts
Scout Spirit: Loyal, Helpful, Obedient
The Citizenship Football Game is a team activity where Scouts answer questions about citizenship to move a football marker down a field. Teams take turns answering questions. If they answer correctly, they move forward. The goal is to reach the end zone and score points.
This game helps Scouts review important ideas about being a good citizen. They think about laws, rights, and ways to help their community. It also builds teamwork as
Kim’s Game with Items for a Home First Aid Kit
Time: 10–15 minutes
Best For: Bears, Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: First Aid adventure, Tenderfoot, Second Class, First Class first aid requirements
Energy Level: Low
Setting: Indoor
Use For: Observation, memory, first aid knowledge
Scout Spirit: Helpful
Kim’s Game: First Aid Kit Edition is a memory challenge where Scouts study a group of first aid items for a short time. The items are then covered, and Scouts try to write down everything they remember. Afterward, the items are revealed so they can check their answers.
This game helps Scouts learn what belongs in a first aid kit while building observation skills. It also prepares them for real situations where they need to find supplies quickly. After the game, take time to talk about what each item is used for. This helps Scouts connect what they saw with how to help others.
Cleanup Treasure Hunt
Time: 15–25 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts
Advancement: Service projects, outdoor activities
Energy Level: Moderate
Setting: Outdoor
Use For: Service, teamwork, environmental awareness
Scout Spirit: citizenship
Cleanup Treasure Hunt is a simple service activity where Scouts search for and collect trash using a checklist. Each team looks for items on their list and places them in a bag. They work together as they move through the area and check off what they find.
This game helps Scouts see that they can take care of their community. They notice how much trash is around them and do something about it. It also builds teamwork since they stay together and share the work. The game format keeps them moving and focused while they help others.
Wild Weather Adventure
Time: 20–30 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Weather adventures, Weather merit badge
Energy Level: Low
Setting: Indoor
Use For: Weather awareness, decision making, teamwork
Scout Spirit: character development
Wild Weather Adventure is a board game where Scouts travel across a map by rolling a die or spinning a spinner. As they move, they answer weather questions to earn points. Some spaces bring challenges or surprises, which keeps the game interesting and active.
This game helps Scouts learn how weather affects outdoor plans. They think about storms, wind, and other conditions while playing. It also builds teamwork as Scouts take turns and help each other understand the rules. The game gives them a simple way to practice skills they will use during real outdoor activities.
Snapper Fishing
Time: 20–30 minutes
Best For: Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Pioneering skills, Tenderfoot, Second Class lashings
Energy Level: Moderate
Setting: Outdoor
Use For: Lashings, teamwork, problem solving
Scout Spirit: leadership development
Snapper Fishing is a hands-on game where Scouts build a long pole using lashings. Working as a patrol, they tie poles together to reach across a marked “river.” Their goal is to trigger a mousetrap on the other side without stepping into the river.
This activity helps Scouts practice real outdoor skills in a fun way. They must plan, tie strong lashings, and test their design. It also builds teamwork as Scouts share ideas and help each other. The challenge shows how working together leads to better results.
Food Go Fish
Time: 10–15 minutes
Best For: Tigers, Wolves, Bears, Webelos
Advancement: Tiger Bites, Bear Picnic Basket, Webelos Stronger Faster Higher
Energy Level: Low
Setting: Indoor
Use For: Nutrition awareness, memory, communication
Scout Spirit: personal fitness
The Cub Scout Nutrition Game is a card game where Scouts match foods by group while playing a version of Go Fish. Players ask each other for cards and try to collect pairs. As they play, they see different types of foods and begin to notice how they fit into a balanced diet.
This activity helps Scouts learn about healthy choices in a simple way. They hear the names of foods and talk about them during the game. It also builds good habits like taking turns and playing fairly. The game keeps things light while still teaching ideas about nutrition and healthy living
Show Me the Truth
Time: 5–10 minutes
Best For: Lions, Tigers, Wolves, Bears
Advancement: Character development activities
Energy Level: Low
Setting: Indoor, outdoor
Use For: Listening, critical thinking, understanding truth
Scout Spirit: trustworthy
Show Me the Truth is a quick group game where Scouts listen to a statement and decide if it is true or not. The leader says a sentence, and the group responds together by calling out “True!” or “Not true!” The statements can be simple, silly, or based on things Scouts are learning.
This game helps Scouts understand the importance of telling the truth. They hear statements and think about whether they are correct. It also builds listening skills since they must pay attention before answering. It is a simple way to talk about honesty while keeping the group active and involved.
Scout Law Game
Time: 10–15 minutes
Best For: Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Scout rank, Cub Scout character development requirements
Energy Level: Low
Setting: Indoor, outdoor
Use For: Memorization, teamwork, understanding the Scout Law
Scout Spirit: character development
The Scout Law Game is a hands-on activity where Scouts arrange the twelve points of the Scout Law in the correct order. Using craft sticks or cards, they work alone or in teams to put the words in place. Leaders can add a timer or extra words to make the game more challenging.
This game helps Scouts learn the Scout Law in a clear and active way. They see the words, say them, and place them in order. It also builds teamwork when Scouts help each other find the right order. The activity keeps things simple while helping the Scout Law become familiar and easy to remember.
Crossing the Alligator Pit
Time: 25–35 minutes
Best For: Scouts BSA, Venturers
Advancement: Pioneering skills, First Class lashings
Energy Level: High
Setting: Outdoor
Use For: Lashings, teamwork, problem solving
Scout Spirit: leadership development
Crossing the Alligator Pit is a patrol challenge where Scouts build an A-frame using spars and lashings. One Scout stands on the structure while others guide it using ropes. The team must work together to move the structure across a marked area without stepping into the “pit.”
This game helps Scouts use real outdoor skills in a practical way. They must plan, build, and adjust as they go. It also builds trust, since one Scout depends on the others for balance and safety. The activity shows how teamwork and leadership help a patrol succeed.
State Capitals Bingo Cards
Time: 10–20 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Citizenship-related requirements
Energy Level: Low
Setting: Indoor, outdoor
Use For: Geography, memory, listening skills
Scout Spirit: citizenship
State Capitals Bingo is a simple game where Scouts match states and capitals on their bingo cards. The leader draws and calls out a state or capital, and Scouts mark the matching space if they have it. The goal is to complete a row and call out Bingo.
This game helps Scouts learn state capitals in a relaxed way. They hear the names again and again, which helps them remember. It also builds focus since they must listen closely for each call. It works well as a quiet activity during a meeting or as a break between more active games.
First Aid Baseball
Time: 15–25 minutes
Best For: Scouts BSA, Venturers
Advancement: Tenderfoot, Second Class, First Class first aid requirements
Energy Level: Moderate
Setting: Indoor, outdoor
Use For: First aid review, decision making, recall under pressure
Scout Spirit: helpful
First Aid Baseball is a team game where Scouts answer first aid questions to advance around bases. Each player takes a turn as the batter and answers a question on their own. If they answer correctly, they move forward on the bases. If not, it counts as an out. The game continues like a baseball inning with teams taking turns.
This game helps Scouts practice first aid skills in a more active way. They must recall information and apply it quickly. It also builds confidence, since they answer on their own. The team setting keeps everyone involved and makes review feel like a game instead of a test.
Telephone
Time: 10–15 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Communication skills, character development activities
Energy Level: Low
Setting: Indoor, outdoor
Use For: Listening, clear communication, attention to detail
Scout Spirit: trustworthy
Tell It Like It Isn’t is a circle game where Scouts pass a whispered message from one person to the next. The message moves around the group until the last Scout says it out loud. Then the original message is shared so everyone can compare the two.
This game shows how easily messages can change. Scouts learn to listen carefully and repeat what they hear as clearly as possible. It also helps them see why honesty and clear communication matter. The results are often funny, but they also lead to good discussions about how words can get mixed up.
SAFE Checklist Match It Game
Time: 10–15 minutes
Best For: Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Safety training, troop leadership preparation
Energy Level: Low
Setting: Indoor, outdoor
Use For: Safety awareness, decision making, discussion
Scout Spirit: duty to others
SAFE Checklist Match It is a card game where Scouts match safety scenarios to the correct part of the SAFE Checklist. Each Scout draws a scenario card and decides which category it fits: Supervision, Assessment, Fitness and Skill, or Equipment and Environment. The group can discuss answers to help everyone understand.
This game helps Scouts learn how to think ahead and keep activities safe. They look at real situations and decide what matters most. It also encourages discussion, so Scouts learn from each other. The activity builds habits that help protect both themselves and others during Scouting activities.
Bobcat Dice Roll Game
Time: 10–15 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts
Advancement: Bobcat adventure
Energy Level: Low
Setting: Indoor, outdoor
Use For: Memorization, confidence, participation
Scout Spirit: duty to self
Bobcat Dice Roll is a simple game where Scouts roll a die and complete a task based on the number. Each number connects to a Bobcat requirement, such as saying the Scout Oath or showing the Cub Scout sign. Scouts take turns rolling and performing the task while the group watches and listens.
This game helps Scouts practice important basics in a relaxed way. They repeat skills and hear others do the same, which builds confidence over time. It also keeps everyone involved, since each Scout gets a turn. Leaders can quickly see which Scouts may need more help while keeping the activity fun.
Energy Trail Scavenger Hunt
Time: 15–25 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts
Advancement: STEM activities, conservation-related requirements
Energy Level: Moderate
Setting: Indoor, outdoor
Use For: Resource awareness, sorting, teamwork
Scout Spirit: citizenship
Energy Trail Scavenger Hunt is an active game where Scouts search for items that represent different energy sources. As they find items, they bring them back and decide if they are renewable or non-renewable. The group works together to sort everything into the correct category.
This game helps Scouts understand where energy comes from and why it matters. They learn by moving, finding, and discussing each item. It also builds teamwork as Scouts share ideas and help each other decide. The activity makes a big idea simple and easy to understand.
Dinosaur Egg Hunt
Time: 10–20 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos
Advancement: STEM activities, communication skills
Energy Level: Moderate
Setting: Indoor, outdoor
Use For: Listening, observation, sharing information
Scout Spirit: cheerful
Dinosaur Egg Hunt is a simple activity where Scouts search for hidden plastic eggs. Each egg contains a short dinosaur fact. Scouts collect the eggs and bring them back to a central spot. After the hunt, the group opens the eggs and reads the facts out loud.
This game keeps Scouts moving while adding a learning element. They practice following rules and staying within boundaries during the search. Reading the facts helps build confidence and speaking skills. It is an easy way to mix fun and learning in a short amount of time.
Large Area and Active Games
Large area and active games require a lot of space and physical activity. These are perfect for outdoor activities and can help scouts develop their physical fitness. Examples of large area and active games include tag games, relays, and field games.
- Dock Your Flying Saucer
- Red Light Green Light
- Hospital Tag
- Soccer Croquet
- Soccer Marbles
- Crash Course
- Clothesline Relay
- Caterpillar Race
- Tug of War
- Island Tug of War Game
- SPUD
- Forces of Flight
- Steal the Bacon
- Sharks and Minnows
- Kick the Can
- Flip the Bird Tag
- Soccer Tennis
- Capture the Flag
- Shoot The Gap
- Pahsahëman
- Trailblazer Relay
- Snowball Relay
Dock Your Flying Saucer
Time: 10–15 minutes
Best For: Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Team-building activities, coordination skills
Energy Level: Moderate
Setting: Outdoor
Use For: Coordination, teamwork, patience
Scout Spirit: cheerful
Dock Your Flying Saucer is a simple tossing game where Scouts try to land a Frisbee into a box. Each Scout takes a turn throwing from a marked line. If they miss, they keep trying until they succeed. Teams work through all their players, aiming to finish first.
This game helps Scouts build coordination and confidence. They practice aiming and controlling their throws. It also encourages patience since success may take several tries. Scouts support each other and celebrate small wins, which keeps the activity positive and engaging.
Red Light Green Light
Time: 10–15 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos
Advancement: Team-building activities, listening skills
Energy Level: High
Setting: Indoor, outdoor
Use For: Listening, self-control, following directions
Scout Spirit: obedient
Red Light Green Light is a classic movement game where one Scout acts as the “traffic light.” The rest of the group moves forward when “green light” is called and must freeze when “red light” is called. If a Scout is still moving when the leader turns around, they are out for that round.
This game helps Scouts practice listening and self-control. They must pay attention and react quickly to the signals. It also keeps energy high while reinforcing simple rules. Scouts enjoy the challenge, and it works well as a quick activity during a meeting or outdoor event.
Hospital Tag
Time: 10–15 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Team-building activities, fitness activities
Energy Level: High
Setting: Indoor, outdoor
Use For: Awareness, quick thinking, physical activity
Scout Spirit: personal fitness
Hospital Tag is a pretend game that adds an exciting twist to the classic game of tag. When players are tagged, they must act as if they’re injured and make their way to the designated hospital area. This not only encourages physical activity but also sparks creativity and imagination as players pretend to seek treatment for their “injuries.”
Hospital Tag is a great way for children to have fun while burning off energy, and it can be played in various outdoor settings. So gather your friends and get ready for an action-packed game of Hospital Tag!
Soccer Marbles
Time: 10–15 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Sports and fitness activities
Energy Level: High
Setting: Outdoor, large indoor space
Use For: Ball control, coordination, awareness
Scout Spirit: personal fitness
Soccer Marbles is a fast-moving drill where one Scout tries to protect their ball while others try to knock it away using their own balls. The attacker dribbles inside a marked area, while defenders aim carefully to hit the attacker’s ball. After each round, Scouts rotate roles so everyone gets a turn.
This game helps Scouts build control and awareness in a small space. They must watch their own ball while keeping track of others. It also encourages focus and safe play, since they must aim carefully and avoid contact. The quick rounds keep everyone involved and active.
Crash Course
Time: 10–15 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Team-building activities, fitness activities
Energy Level: High
Setting: Outdoor
Use For: Coordination, balance, teamwork
Scout Spirit: friendly
Crash Course is a relay-style game where Scouts race across a field while standing inside stacked inner tubes. Each player moves to the opposite corner and passes the tubes to the next teammate. The middle of the field is where teams cross paths, which adds excitement and a bit of challenge.
This game helps Scouts build coordination and balance while staying active. It also encourages teamwork since each player depends on the next to finish the relay. Scouts cheer each other on and learn to keep the activity fun and safe. The simple setup and fast pace make it a good choice for outdoor events.
Caterpillar Race
Time: 10–15 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Team-building activities, fitness activities
Energy Level: High
Setting: Outdoor
Use For: Coordination, balance, teamwork
Scout Spirit: friendly
Crash Course is a relay-style game where Scouts race across a field while standing inside stacked inner tubes. Each player moves to the opposite corner and passes the tubes to the next teammate. The middle of the field is where teams cross paths, which adds excitement and a bit of challenge.
This game helps Scouts build coordination and balance while staying active. It also encourages teamwork since each player depends on the next to finish the relay. Scouts cheer each other on and learn to keep the activity fun and safe. The simple setup and fast pace make it a good choice for outdoor events.
SPUD
Time: 10–15 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Team-building activities, fitness activities
Energy Level: High
Setting: Outdoor, large indoor space
Use For: Quick thinking, coordination, listening
Scout Spirit: trustworthy
Spud is a fast-paced group game where Scouts react quickly to a called number. One Scout throws a ball in the air and calls a number. The chosen Scout grabs the ball and calls “Spud” to freeze everyone. They then take a few steps and try to tag another player with the ball.
This game helps Scouts stay alert and follow directions. They must listen carefully and react at the right time. It also encourages fair play, since everyone must freeze and follow the rules. The quick rounds keep energy high and give each Scout a chance to take part.
Tug of War
Time: 10–15 minutes
Best For: Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Fitness activities, team-building activities
Energy Level: High
Setting: Outdoor
Use For: Strength, teamwork, coordination
Scout Spirit: personal fitness
Tug of War is a classic team game where two groups pull on opposite ends of a rope. Each team works together to pull the other side past a marked line. The game is simple to understand, but it takes coordination and teamwork to succeed.
This activity helps Scouts stay active while learning to work as a group. They must pull together at the same time and support each other. It also teaches fair play, since teams must follow rules and respect the referee. Tug of War is a strong mix of energy, teamwork, and fun for any group.
Island Tug of War
Time: 10–15 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Fitness activities, team-building activities
Energy Level: High
Setting: Outdoor
Use For: Balance, coordination, strategy
Scout Spirit: personal fitness
Island Tug of War is a one-on-one challenge where Scouts stand on buckets and pull on a rope. Each player tries to pull their opponent off balance or off the bucket. The added balance challenge makes the game different from regular tug of war and adds a fun twist.
This game helps Scouts build balance and control while staying active. They must think about how they move, not just how hard they pull. It also encourages good sportsmanship, since Scouts take turns and cheer for each other. The mix of skill and fun keeps everyone engaged.
Clothesline Relay
Time: 10–15 minutes
Best For: Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Team-building activities, coordination skills
Energy Level: Moderate
Setting: Indoor, outdoor
Use For: Coordination, teamwork, fine motor skills
Scout Spirit: helpful
Clothesline Relay is a team game where Scouts race to hang and remove towels from a line using clothespins. Each Scout runs to the line, completes the task, and returns to tag the next teammate. The relay continues until all towels are up and then taken down.
This game helps Scouts build coordination and teamwork. They must move quickly but still complete a small task with care. It also encourages cooperation, since each Scout depends on the others to finish the relay. The simple setup and fast pace keep everyone involved and active.
Forces of Flight
Time: 10–15 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Air of the Wolf adventure, Aviation merit badge
Energy Level: High
Setting: Indoor, outdoor
Use For: Listening skills, coordination, basic science concepts
Scout Spirit: Obedient, Cheerful, Courteous
Forces of Flight is a fast-moving game where Scouts learn by doing. The leader calls out one of the four forces of flight, and Scouts respond with an action. Thrust means run forward, drag means move backward, gravity means drop down, and lift means jump up. The game keeps everyone active and focused.
This activity helps Scouts connect simple science ideas with movement. They must listen closely and react quickly, which builds attention and self-control. You can keep it simple for younger Scouts or add speed and challenge for older ones. It is an easy way to bring energy and learning into your meeting.
Steal the Bacon
Time: 10–15 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Team-building activities, fitness activities
Energy Level: High
Setting: Outdoor, large indoor space
Use For: Speed, agility, decision making
Scout Spirit: friendly
Steal the Bacon is a fast-paced game where two teams compete to grab an object from the center and return it safely. When a number is called, one Scout from each team runs out to try to take the object and get back without being tagged. Quick thinking and timing make a big difference in each round.
This game helps Scouts stay active while building teamwork and awareness. They must decide when to grab the object and when to wait. It also encourages fair play, since tagging must be done safely and within the rules. The quick rounds keep everyone involved and ready for their turn.
Sharks and Minnows
Time: 10–15 minutes
Best For: Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Swimming activities, Aquatics skill development
Energy Level: High
Setting: Pool
Use For: Swimming skills, confidence, awareness
Scout Spirit: brave
Sharks and Minnows is a water game where one Scout starts as the shark and tries to tag others as they swim across the pool. The rest of the group, the minnows, must swim from one side to the other without getting tagged. Each tagged player becomes a shark in the next round.
This game helps Scouts build confidence in the water while staying active. They practice swimming skills and learn to move with purpose. It also encourages courage, since Scouts must take risks and face the shark. The simple rules make it easy to run while keeping everyone involved and moving.
Piranha Ball Game
Time: 10–15 minutes
Best For: Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Swimming activities, Aquatics skill development
Energy Level: Moderate
Setting: Pool
Use For: Coordination, teamwork, self-control
Scout Spirit: obedient
Piranha Ball is a circle game played in shallow water where Scouts hold hands and keep a floating ball away from themselves. The ball sits in the middle, and players use small waves or movement to push it toward others. If the ball touches a Scout, they are out, and the circle closes in.
This game helps Scouts practice control and awareness in the water. They must follow rules and avoid breaking the circle. It also encourages cooperation, since each player’s movement affects the group. The simple setup and light challenge make it a good fit for mixed ability groups.
Kick the Can
Time: 15–25 minutes
Best For: Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Team-building activities, outdoor skills
Energy Level: High
Setting: Outdoor
Use For: Strategy, awareness, teamwork
Scout Spirit: brave
Kick the Can is an outdoor game where one Scout guards a can while others hide. The guard tries to find and tag the hidden players. At the same time, the hiders try to sneak in and kick the can to free captured players. The game continues until all players are caught or the can is kicked.
This game helps Scouts think ahead and take smart risks. They must decide when to hide and when to run for the can. It also builds confidence, since it takes courage to leave a hiding spot and make a move. The mix of action and strategy keeps everyone involved and active.
Flip the Bird Tag
Time: 10–15 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Team-building activities
Energy Level: High
Setting: Indoor, outdoor
Use For: Awareness, quick thinking, cooperation
Scout Spirit: helpful
Flip the Bird Tag is a group tag game where one Scout is “it” and tries to tag others. One player holds a soft object called the “bird,” and that player cannot be tagged. Scouts pass the “bird” to each other to keep teammates safe while “it” chases them.
This game helps Scouts watch each other and act at the right moment. They learn to help others by passing the “bird” when someone is in danger. It also keeps everyone moving and involved. The simple rules and fast pace make it a fun way to build group awareness and cooperation.
Soccer Tennis
Time: 15–20 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Sports and fitness activities
Energy Level: High
Setting: Indoor, outdoor
Use For: Coordination, teamwork, ball control
Scout Spirit: personal fitness
Soccer Tennis is a team game where Scouts pass a soccer ball back and forth over a rope using their feet. Each team can touch the ball a limited number of times before sending it over. The goal is to keep the ball in play while trying to make it difficult for the other team to return it.
This game helps Scouts build coordination and control as they learn to judge the ball’s movement. They also practice working together to set up good passes. The steady action keeps everyone involved and moving. It is a simple way to mix skill building with friendly competition.
Capture the Flag
Time: 20–30 minutes
Best For: Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Team-building activities, outdoor skills
Energy Level: High
Setting: Outdoor
Use For: Strategy, awareness, teamwork
Scout Spirit: loyal
Capture the Flag is a large group game where two teams try to capture each other’s flag and return it safely. Scouts move between territories, avoid being tagged, and work together to free captured teammates. Each player has a role, whether defending, scouting, or making a run for the flag.
This game helps Scouts think ahead and work with others toward a shared goal. They must watch their surroundings and decide when to move. It also builds strong group bonds, since success depends on supporting teammates. The mix of action and planning keeps Scouts engaged and active.
Shoot The Gap
Time: 10–15 minutes
Best For: Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Team-building activities, communication skills
Energy Level: High
Setting: Indoor, outdoor
Use For: Learning names, communication, quick thinking
Scout Spirit: friendly
Shoot the Gap is a fast-moving game where Scouts run across a central area while trying not to get tagged. A Guardian stands in the middle and calls out names. The named Scouts run and try to reach the opposite side safely. If they are tagged, they become the new Guardian.
This game helps Scouts learn each other’s names while staying active. They must listen closely and react quickly when called. It also builds confidence, since each Scout takes a turn running in front of the group. The game keeps everyone involved and helps new Scouts feel included.
Pahsahëman
Time: 20–30 minutes
Best For: Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Team-building activities, cultural awareness
Energy Level: High
Setting: Outdoor
Use For: Teamwork, strategy, coordination
Scout Spirit: courteous
Pahsahëman is a field game where two teams work to move a ball across a field and score through goal markers. Players pass, kick, or guide the ball based on the rules being used. The game moves quickly, and Scouts must work together to move the ball toward their goal.
This game helps Scouts learn to respect rules and each other while playing. They must pay attention to roles, follow limits, and support teammates. It also gives them a chance to try a game with cultural roots, which builds awareness and respect. The fast pace and simple setup keep everyone active and involved.
Trailblazer Relay
Time: 10–15 minutes
Best For: Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Team-building activities, outdoor skills
Energy Level: High
Setting: Indoor, outdoor
Use For: Speed, coordination, teamwork
Scout Spirit: helpful
Trailblazer Relay Race is a simple team relay where Scouts run to collect “supplies” and bring them back to their team. Each Scout takes a turn, picks up one item, and returns to pass it to the next runner. The team must work together to finish all turns.
This game helps Scouts stay active while learning to depend on each other. Each turn matters, so they must focus and complete their part. It also builds good habits like following directions and encouraging teammates. The fast pace keeps everyone involved and makes it easy to run in many settings.
Snowball Relay
Time: 10–15 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts
Advancement: Team-building activities, coordination skills
Energy Level: Moderate
Setting: Indoor
Use For: Balance, coordination, teamwork
Scout Spirit: cheerful
Snowball Relay is a team race where Scouts carry “snowballs” from one container to another using a spoon, cup, or similar item. Each Scout takes a turn moving one snowball and then passes the tool to the next player. The goal is to move all the snowballs as a team.
This game helps Scouts practice balance and control while staying active. They must move carefully so the snowball does not fall. It also encourages teamwork, since each player’s turn affects the group. The simple setup and fun theme keep Scouts engaged, especially during indoor meetings.
Soccer Croquet
Time: 10–15 minutes
Best For: Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Sports and fitness activities
Energy Level: High
Setting: Outdoor
Use For: Ball control, passing, teamwork
Scout Spirit: friendly
Soccer Croquet is a partner game that uses cones and a soccer ball. Pairs move around a field by passing the ball through cone gates. One Scout dribbles and passes, then the partner takes a turn. The goal is to complete every gate and return to the start.
The game works for Cub Scouts, Scouts BSA, and Venturers. Leaders can adjust spacing to match age and skill level. It supports fitness, teamwork, and focus. Soccer Croquet is easy to set up and works well in many program settings.
Indoor Games
Indoor games are games that can be played inside without making too much of a mess or breaking things. These are perfect for rainy days or when outdoor activities are not possible. Other examples of indoor games include board games, card games, and trivia games.
Water Dropper Race
Time: 10–15 minutes
Best For: Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Team-building activities, STEM activities
Energy Level: Low
Setting: Indoor, outdoor
Use For: Patience, coordination, focus
Scout Spirit: trustworthy
Water Dropper Race is a relay game where Scouts move water from one container to another using an eye dropper. Each player takes a turn filling the dropper, walking to the second container, and releasing the water. The team continues until time runs out or the first container is empty.
This game teaches Scouts to slow down and focus on doing the task well. Moving too fast causes spills, so careful work matters more than speed. It also builds teamwork, since each Scout must do their part. The simple setup makes it easy to run while still teaching a clear lesson.
Mystery Taste Test
Time: 15–25 minutes
Best For: Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Nutrition activities, sensory exploration, group participation
Energy Level: Low
Setting: Indoor
Use For: Sensory awareness, observation, trying new foods
Scout Spirit: brave
Mystery Taste Test is a simple game where Scouts taste small food samples while blindfolded and try to guess what they are eating. One Scout at a time takes a turn while the group waits and listens. The foods can be familiar or unusual, depending on the age of the group and the goal of the activity.
This game helps Scouts use their senses in a new way. It also encourages them to try something without seeing it first, which takes courage for many youth. The activity works best when leaders choose safe foods and check for allergies ahead of time. It is an easy way to add fun, curiosity, and discussion to a meeting.
Pirate Pick Up
Time: 10–15 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts
Advancement: Team-building activities, fine motor skill development
Energy Level: Low
Setting: Indoor, outdoor
Use For: Hand control, patience, coordination
Scout Spirit: obedient
Pirate Pick Up is a simple challenge where Scouts use a candy cane “hook” attached to a cup to lift pretzels from a shared bowl. They must use only the hook, not their hands, to move the pretzels out and place them in front of them. The goal is to collect as many as possible.
This game helps Scouts slow down and focus on careful movement. Quick motions usually make the task harder, so patience matters. It also reinforces following rules, since Scouts must avoid using their hands. The simple setup and playful theme keep everyone engaged while building basic skills.
Flip Out Card Game
Time: 10–15 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Team-building activities, mental skills
Energy Level: High
Setting: Indoor, outdoor
Use For: Memory, focus, teamwork
Scout Spirit: helpful
Flip Out is a relay-style card game where Scouts run to a set of face-down cards and flip one at a time. They must find cards in order, starting with 2 and continuing up through the deck. If they find the correct card, it stays face up. If not, they turn it back over and return to tag the next teammate.
This game helps Scouts build memory and concentration while staying active. They must remember where cards are and support their team’s progress. It also encourages cooperation, since each player builds on what the last one learned. The mix of movement and thinking keeps everyone involved.
Ringer
Time: 15–25 minutes
Best For: Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts
Advancement: Games and coordination activities
Energy Level: Low
Setting: Indoor, outdoor
Use For: Hand-eye coordination, strategy, focus
Scout Spirit: courteous
Ringer is a classic marble game where Scouts take turns flicking a shooter marble toward a group of marbles inside a drawn circle. The goal is to knock marbles out of the ring while keeping the shooter inside. Players continue their turn if they make a good shot, and the game goes on until all marbles are out.
This game helps Scouts build coordination and careful aim. They also learn patience as they wait for their turn and plan their shots. It encourages fair play, since Scouts must follow simple rules and respect each turn. The slow pace makes it a good activity for focused practice and friendly competition.
Antichess
Time: 15–30 minutes
Best For: Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Strategy games, critical thinking activities
Energy Level: Low
Setting: Indoor, outdoor
Use For: Strategy, problem solving, planning ahead
Scout Spirit: trustworthy
Antichess is a board game played like regular chess, but with a different goal. Instead of protecting pieces, players try to lose all of them. Scouts must capture if they can, and kings are treated like any other piece. The game ends when a player has no pieces left or cannot make a move.
This game helps Scouts think in new ways. They must plan ahead and look at the whole board before moving. It also reinforces fair play, since players must follow the rules even when it hurts their position. The slower pace makes it a good activity for focused thinking and quiet time.
Sleeping Pirate
Time: 10–15 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts
Advancement: Team-building activities, listening skills
Energy Level: Moderate
Setting: Indoor, outdoor
Use For: Listening, self-control, quiet movement
Scout Spirit: obedient
Sleeping Pirate is a quiet game where one Scout sits blindfolded as the “pirate” guarding treasure. The other Scouts try to sneak in and take the treasure without being heard. If the pirate hears someone, they point, and that Scout must return to the edge and try again.
This game helps Scouts practice control and careful movement. They must listen, think, and move slowly to succeed. It also reinforces following rules and accepting outcomes fairly. The mix of silence and suspense keeps Scouts focused while still having fun.
Hubbub
Time: 15–20 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: STEM activities, cultural awareness
Energy Level: Low
Setting: Indoor, outdoor
Use For: Counting, strategy, turn-taking
Scout Spirit: courteous
Hubbub is a dice game where Scouts roll marked pieces and earn points based on the results. Players take sticks from a central pile based on their score. The game continues until all the sticks are gone, and the player with the most sticks wins.
This game helps Scouts practice counting and simple strategy while taking turns. It also gives them a chance to learn about a traditional game with cultural roots. Leaders can use it to encourage respect and thoughtful play. The simple rules make it easy to include Scouts of different ages.
Picaria
Time: 10–15 minutes
Best For: Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Strategy games, cultural awareness
Energy Level: Low
Setting: Indoor, outdoor
Use For: Strategy, planning ahead, focus
Scout Spirit: courteous
Picaria is a two-player board game where Scouts place and then move markers to try to get three in a row. After placing all pieces on the board, players take turns sliding their markers along the lines to open spaces. The goal is to line up three markers before the other player does.
This game helps Scouts think ahead and plan their moves. They must watch their opponent and choose careful actions. It also reinforces taking turns and playing fairly. The simple setup makes it easy to use in meetings while still building focus and respect.
Atomic Chess
Time: 15–25 minutes
Best For: Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Strategy games, critical thinking activities
Energy Level: Low
Setting: Indoor, outdoor
Use For: Strategy, planning ahead, decision making
Scout Spirit: brave
Atomic Chess is a variation of chess where captures cause an “explosion.” When one piece captures another, both pieces are removed, along with most surrounding pieces. This makes each move more powerful and risky than in regular chess. The goal is still to eliminate the opponent’s king.
This game helps Scouts think carefully before acting. One move can change the whole board, so they must consider consequences. It also encourages trying bold ideas, since a single move can quickly shift the game. The fast changes keep players focused and engaged while they practice strategy.
What’s In the Bag
Time: 10–15 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Observation activities, themed learning activities
Energy Level: Low
Setting: Indoor, outdoor
Use For: Observation, problem solving, sensory skills
Scout Spirit: courteous
What’s in the Bag is a guessing game where Scouts feel and shake sealed bags to figure out what is inside. Each bag matches a letter in a word or theme. Scouts write down their guesses, then the leader reveals the items at the end.
This game helps Scouts pay attention to small details. They must use touch and sound instead of sight, which builds observation skills. It also teaches taking turns and respecting others’ ideas. The flexible setup makes it easy to match different themes while keeping Scouts engaged and thinking.
Bughouse Chess
Time: 15–25 minutes
Best For: Scouts BSA, Venturers
Advancement: Strategy games, leadership activities
Energy Level: Low
Setting: Indoor, outdoor
Use For: Strategy, communication, planning ahead
Scout Spirit: helpful
Bughouse chess is a team-based chess game where captured pieces are passed to a teammate. Instead of removing a piece from play, it becomes a tool for another board. On a turn, a player may place one of those pieces onto their own board. This changes the flow of the game and speeds things up.
The first checkmate wins for the whole team. Players must watch their own game and their teammate’s game at the same time. The game works best for Scouts who know basic chess rules. It encourages teamwork, focus, and clear communication.
Use the Force
Time: 10–15 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Team-building activities, coordination skills
Energy Level: Moderate
Setting: Indoor, outdoor
Use For: Balance, focus, self-control
Scout Spirit: obedient
Use the Force is a balance game where Scouts keep a balloon on top of a pool noodle without using their hands. Each player tries to keep their balloon from falling while staying in control of their movements. If the balloon drops, that player is out.
This game helps Scouts slow down and stay focused. Quick movements usually cause the balloon to fall, so control matters more than speed. It also reinforces following rules and respecting space. The simple setup and fun theme keep everyone engaged while building coordination and patience.
Hail Storm
Time: 10–15 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts
Advancement: Team-building activities, coordination skills
Energy Level: Moderate
Setting: Indoor, outdoor
Use For: Hand-eye coordination, focus, taking turns
Scout Spirit: trustworthy
Hail Storm Game is a simple tossing game where Scouts throw ping pong balls into a bucket from a set distance. Each Scout takes a turn and tries to land as many balls as possible in the bucket. Balls that bounce out do not count, and scores can be tracked or ignored depending on the group.
This game helps Scouts build coordination and patience. They must aim carefully and wait for their turn. It also encourages honesty when counting scores. The simple setup makes it easy to run while keeping Scouts active and engaged.
Light the Candle
Time: 10–15 minutes
Best For: Lions, Tigers, Wolves, Bears
Advancement: Team-building activities, coordination skills
Energy Level: Moderate
Setting: Indoor
Use For: Coordination, following directions, teamwork
Scout Spirit: friendly
Light the Candle is a relay race where Scouts run across the room and place a piece of yellow paper into a tube to “light” a candle. After placing the paper, they return and tag the next teammate. The team continues until all candles are completed.
This game helps Scouts practice taking turns and working together. Each player has a simple task, which builds confidence. It also encourages cheering for teammates and staying positive. The quick pace keeps Scouts active while reinforcing basic group skills.
Sleeping Guard
Time: 10–15 minutes
Best For: Wolves, Bears, Webelos, Arrow of Light Scouts
Advancement: Team-building activities, listening skills
Energy Level: Moderate
Setting: Indoor, outdoor
Use For: Listening, self-control, quiet movement
Scout Spirit: trustworthy
Sleeping Guard is a quiet stealth game where one Scout sits blindfolded as the guard while others try to sneak in and take an object. The guard listens for movement and points toward sounds. If they point at a Scout, that player is out. If someone grabs the object without being caught, they become the next guard.
This game helps Scouts practice careful movement and strong listening skills. They must follow rules and be honest about being spotted. It also builds patience, since moving too quickly usually leads to getting caught.
Picture Telephone Game
Time: 15–25 minutes
Best For: Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Communication activities, team-building activities
Energy Level: Low
Setting: Indoor
Use For: Communication, creativity, teamwork
Scout Spirit: friendly
Picture Telephone is a group game where Scouts pass a message around a circle by alternating between writing a phrase and drawing a picture. Each Scout only sees the last step, not the original message. By the end, the final result is often very different from where it started.
This game helps Scouts see how easily messages can change. They practice clear communication and careful observation. It also builds creativity as they turn ideas into drawings and back into words. The shared laughter helps build a positive group spirit.
Holiday Games
Holiday games are games that are played during holidays such as Halloween, Thanksgiving, and Christmas. These are a fun way to celebrate the holiday season and can help scouts develop their creativity and imagination. Examples of holiday games include Pumpkin Bowling, Turkey Hunt, and Christmas Scavenger Hunt.
Bobbing for Worms
Time: 10–15 minutes
Best For: Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA
Advancement: Team-building activities, confidence building
Energy Level: Moderate
Setting: Indoor, outdoor
Use For: Trying new things, group bonding, confidence
Scout Spirit: cheerful
Bobbing for Worms is a messy and funny game where Scouts try to find and eat a gummy worm hidden under whipped cream using only their mouth. Hands must stay behind their backs the whole time. The first Scout to finish wins.
This game helps Scouts step outside their comfort zone in a lighthearted way. It encourages a positive attitude and builds group connection through shared laughter. Everyone cheers each other on, which helps create a welcoming and fun environment.
Halloween Picture Bingo
Time: 10–20 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts
Advancement: Gathering activities, themed meeting activities
Energy Level: Low
Setting: Indoor
Use For: Listening, attention, group participation
Scout Spirit: courteous
Halloween Picture Bingo is a simple game where Scouts match pictures on their cards to the ones called out. Each Scout listens for the picture and number, then marks their card if they have a match. The goal is to get four in a row.
This game helps Scouts practice paying attention and following directions. They must listen carefully and wait for their turn to call Bingo. It also encourages respectful behavior, since Scouts need to give others time to check their cards and enjoy the game.
Stocking Surprise
Time: 10–15 minutes
Best For: Lions, Tigers, Wolves, Bears, Webelos, Arrow of Light Scouts, Scouts BSA, Venturers
Advancement: Observation activities, themed meeting activities
Energy Level: Low
Setting: Indoor
Use For: Observation, sensory skills, reasoning
Scout Spirit: trustworthy
Stocking Surprise is a guessing game where Scouts feel and shake a sock filled with small items and try to figure out what is inside. They use touch, sound, and sometimes smell to make their guesses before opening the sock to check.
This game helps Scouts slow down and pay attention to details. They must rely on their senses and think carefully about their guesses. It also encourages honesty and fair play, since Scouts must follow the rules and avoid peeking.
Frequently Asked Questions about Scout Games
What types of games do Scouts play?
Scouts play many kinds of games. Some build teamwork, like Human Knot or Nitro Transport. Others teach skills, like First Aid Baseball or Orienteering Scavenger Hunt. Scouts also enjoy active outdoor games such as Capture the Flag or Tug of War, and simple indoor games for rainy days.
Why are games important in Scouting?
Games make learning fun. They help Scouts build teamwork, leadership, and problem-solving skills. Playing together also builds friendships and teaches respect, fairness, and good sportsmanship.
Can Scout games teach real-life skills?
Yes. Many games teach skills used in Scouting and everyday life. For example, first aid games help Scouts learn how to respond in emergencies, and outdoor games teach navigation, planning, and fitness.
Are games just for fun, or are they part of the program?
Games are an important part of the Scouting program. They support advancement, leadership, and the Scout Law. A well-chosen game can fit into almost any meeting or outing while keeping Scouts active and engaged.
Do Scouts of all ages play the same games?
No. Games should fit the age and skill level of the group. Cub Scouts like simple, fast games with lots of movement. Scouts BSA and Venturers enjoy more complex challenges that need strategy and teamwork.
How can leaders choose the right game?
Leaders should think about the size and age of the group, the space available, and the goal of the activity. A good game is safe, fair, and fun for everyone.
What should leaders do if the weather changes?
Always have a backup plan. Indoor games like charades or trivia work well if it’s raining or cold outside. Having flexible options keeps the meeting fun no matter what happens.
Can games be used to teach values?
Yes. Games can show Scouts how to be trustworthy, loyal, helpful, and kind. They give Scouts a chance to practice those values through teamwork and fair play.
Ready, Set, Play!
Games bring energy and joy to Scouting. They turn lessons into fun challenges and help Scouts grow without even realizing it. When Scouts laugh, run, and work together, they build friendships and skills that last a lifetime. A simple game can teach teamwork, honesty, or patience better than a lecture ever could.
Leaders know that a well-timed game can change the mood of a meeting. It breaks up long lessons and keeps Scouts engaged. Whether it’s an outdoor race, an indoor puzzle, or a silly challenge, games bring everyone together.
So don’t be afraid to add a few more games to your meetings or campouts. They’re not just for fun—they’re how Scouts learn, lead, and build lasting memories.

Leave a Reply