Webelos Badge for Cub Scouts
Webelos Scouts are usually fourth graders, around 10 years old. This is the first step in the upper level of Cub Scouting and helps prepare them for what comes next.
To earn the Webelos badge, Scouts complete six required adventures and at least two elective adventures. Dens usually work on the required adventures first, then choose electives based on interest.
Families play an important role in the program. Some requirements are completed at home with a parent or guardian, especially those related to family life, safety, and personal growth.
Camping is not required to earn the Webelos badge. However, it is part of the Let’s Camp elective, and many Scouts enjoy taking part in outdoor activities.
After finishing Webelos, Scouts move on to the Arrow of Light rank in fifth grade. This final Cub Scout year prepares them to join Scouts BSA.
How To Use This Page
This page has everything you need to help your Webelos Scouts succeed. If you are new, start with the required adventures. These are the six adventures every Webelos Scout must complete to earn the badge. Work through these first during your den meetings.
After that, choose at least two elective adventures. Let your Scouts help pick these based on their interests. This keeps them engaged and excited about the program.
Use the printable requirements and checkoff sheets to track progress. These tools make it easier to stay organized and make sure nothing is missed.
Simple Timeline Example
Many leaders wonder how to fit everything into one year. This is a simple sample plan to help you get started. You can adjust it based on your schedule and your Scouts.
Month 1: Bobcat and My Community
Month 2: My Family
Month 3: My Safety
Month 4: Stronger, Faster, Higher
Month 5: Webelos Walkabout
Month 6–9: Elective adventures of your choice
This plan gives you time to complete the required adventures first. Then you can choose electives based on your Scouts’ interests. Keep meetings simple and allow extra time if needed.
Webelos Cub Scout Requirements
- Complete each of the 6 Webelos required adventures:
- In addition to the 6 required adventures listed previously, complete at least 2 Webelos elective adventures of your den’s or family’s choosing.
Webelos Cub Scout Required Adventures
Webelos Bobcat Adventure
What Scouts Learn
The Webelos Bobcat Adventure is the first step for new Webelos Scouts. It introduces them to the basics of Scouting. Scouts learn the Scout Oath and Scout Law and begin to understand what those values mean in daily life. They also learn how their den works and how to be part of a group.
What Scouts Do
Scouts get to know the other members of their den through simple activities and games. They practice the Scout Oath and Law together. They also learn the Cub Scout sign, salute, and handshake. As a group, they create a den Code of Conduct. At home, they complete a child safety activity with a parent or guardian.
This adventure helps Scouts feel comfortable in the den and gives them a strong start for the rest of the year.
Leader Tips
Plan two or three short meetings to complete this adventure. Use games to help Scouts learn names and build friendships. Practice the Scout Oath and Law a little at each meeting instead of all at once. When creating the Code of Conduct, guide the discussion but let the Scouts share ideas. This helps them feel ownership. The child safety requirement should be done at home, so remind parents early. See leader resources here.
Bobcat Adventure Requirements
- Get to know members of your den.
- Recite the Scout Oath and the Scout Law with your den and den leader. Describe 3 points of the Scout Oath.
- Learn about the Scout Law.
- Learn about the denner position and responsibilities.
- With your den create a den Code of Conduct.
- Demonstrate the Cub Scout sign, Cub Scout salute and Cub Scout handshake. Show how each is used.
- At home, with your parent or legal guardian do the activities in the booklet “How to Protect Your Children from Child Abuse: A Parent’s Guide.”
My Community
What Scouts Learn
The My Community Adventure helps Webelos Scouts understand how their community works. They learn how people are chosen for leadership and how laws are made. Scouts also see how citizens can take part in decisions. This helps them understand their role and why it matters to be involved.
What Scouts Do
Scouts learn about different types of voting, such as majority and plurality. They speak with an elected official to learn how that person was chosen. They also research a federal law and create a timeline to show how it became a law. Finally, they take part in a service project to help others in their community.
This adventure helps Scouts see that they can make a difference where they live.
Leader Tips
Plan this adventure over a few meetings. Invite a local official to visit your den or arrange a simple interview. Keep the law timeline activity simple by choosing a well-known law and working on it together. For the service project, pick something realistic like a park cleanup or helping at a community event. Give Scouts small roles so everyone can take part. See leader resources here.
My Community Adventure Requirements
- Learn about majority and plurality types of voting.
- Speak with someone who is elected to their position. Discover the type of voting that was used for to elect them and why.
- Choose a federal law and create a timeline of the history of the law. Include the involvement of the 3 branches of government.
- Participate in a service project.
My Family Adventure
What Scouts Learn
The My Family Adventure helps Webelos Scouts learn about their family’s beliefs and values. They talk about faith traditions and what those mean in daily life. Scouts also learn about showing respect for others and understanding different beliefs. This helps them grow in kindness and reverence.
What Scouts Do
Scouts talk with a parent or guardian about their family’s faith traditions and identify important holidays or celebrations. They make a craft, artwork, or food connected to one of these traditions. They also complete an act of kindness. In addition, they learn about a different faith and find ways it is similar to their own. Finally, they talk about what it means to be reverent and how they practice it.
This adventure helps Scouts understand their own beliefs while respecting others.
Leader Tips
This adventure works best with strong family involvement. Let parents know early so they have time to plan. Keep den activities simple, such as sharing about traditions or doing a group kindness project. Be respectful of different beliefs and focus on understanding, not comparing. Some parts will be done at home, so remind families to follow through. See leader resources here.
My Family Adventure Requirements
This Adventure may be earned by completing the requirements below OR by completing a Religious Emblem of the Cub Scouts family’s choosing.
- With your parent or legal guardian, talk about your family’s faith traditions. Identify three holidays or celebrations that are part of your family’s faith traditions. Make a craft, work of art, or a food item that is part of your family’s faith tradition holiday or celebration.
- Carry out an act of kindness.
- With your parent or legal guardian identify a religion or faith that is different from your own. Identify two things that it has in common with your family’s beliefs.
- Discuss with our parent or legal guardian what it means to be reverent. Tell how you practice being reverent in your daily life.
My Safety Adventure
What Scouts Learn
The My Safety Adventure helps Webelos Scouts learn how to stay safe at home and in their everyday lives. They learn how to recognize dangers and what to do in an emergency. Scouts also learn how to prepare for natural events. This helps them feel more confident and ready to handle different situations.
What Scouts Do
Scouts watch a safety video about protecting themselves. They look around their home to find items that could be dangerous and learn how to store them safely. They also talk about ways their home or meeting space stays safe. In addition, they complete worksheets to prepare for natural events that could happen where they live.
This adventure helps Scouts make safe choices and be prepared.
Leader Tips
Keep this adventure simple and practical. Talk about real situations Scouts might face. You can do a safety walk at your meeting place to look for hazards. Remind parents early about the video and home safety check so they have time to complete it. For the natural events worksheet, focus on common risks in your area and discuss simple steps Scouts can take. See leader resources here.
My Safety Adventure Requirements
- With permission from your parent or legal guardian, watch the Protect Yourself Rules video for the Webelos rank.
- Identify items in your house that are hazardous and make sure they are stored properly. Identify on the package where it describes what to do if someone is accidently exposed to them.
- Identify ways you and your family keep your home or your meeting space safe.
- Complete the Be Prepared for Natural Events worksheet. Complete a worksheet for at least two natural events most likely to happen near where you live.
Stronger, Faster, Higher Adventure
What Scouts Learn
The Stronger, Faster, Higher Adventure helps Webelos Scouts learn about fitness and healthy habits. They learn why exercise, good food, and rest are important. Scouts also learn how to take care of their bodies and understand their own abilities. This helps them build habits they can use every day.
What Scouts Do
Scouts plan, cook, and eat a balanced meal with their den or family. They take part in group activities that include stretching and movement. They also do personal exercises that build strength, flexibility, and endurance. In addition, they practice a short relaxing activity. Scouts review their health records with a parent or guardian to understand how to stay safe during activities.
This adventure helps Scouts build healthy routines and stay active.
Leader Tips
Keep activities fun and active. Plan simple exercises that all Scouts can do together. Break activities into short segments to keep their attention. For the meal, choose something easy and safe to prepare. Encourage families to help with the health record review at home. Focus on participation, not performance, so every Scout feels successful. See leader resources here.
Stronger, Faster, Higher Adventure Requirements
- With you den or family, plan, cook, and eat a balanced meal.
- Be active for 30 minutes with your den or at least 1 other person that includes both stretching and moving.
- Be active for 15 minutes doing personal exercises that include cardio, muscular strength, and flexibility.
- Do a relaxing activity for 10 minutes.
- Review your BSA Annual Health and Medical record with your parent or guardian. Discuss your ability to participate in den and pack activities.
Webelos Walkabout Adventure
What Scouts Learn
The Webelos Walkabout Adventure helps Scouts learn basic outdoor skills. They learn how to plan ahead, check the weather, and be prepared. Scouts also learn how to stay safe and care for nature. This helps them feel more confident when spending time outdoors.
What Scouts Do
Scouts plan a 2-mile walk by choosing a route and gathering the Cub Scout Six Essentials. They check the weather and dress for the conditions. Before the walk, they review safety using the SAFE Checklist. During the walk, they practice Leave No Trace and the Outdoor Code. They also learn and demonstrate first aid for common problems like blisters, sprains, sunburn, and dehydration. After the walk, they talk about what went well and what they would change next time.
This adventure gives Scouts real experience in the outdoors.
Leader Tips
Plan this as a simple and safe outing. Choose an easy route with clear paths. Review the Six Essentials before the walk and have Scouts help check items. Practice first aid skills before going out so Scouts feel prepared. Keep the pace comfortable and allow time for breaks. After the walk, guide a short discussion so Scouts can share their thoughts. See leader resources here.
Webelos Walkabout Adventure Requirements
- Prepare for a 2-mile walk outside. Gather your Cub Scout Six Essentials and weather appropriate clothing and shoes.
- Plan a 2-mile route for your walk.
- Check the weather forecast for the time of your planned 2-mile walk.
- Review the 4 points of BSA SAFE Checklist and how you will apply them on your 2-mile walk.
- Demonstrate first aid for each of the following events that could occur on your 2-mile walk.
- Blister
- Sprained ankle
- Sun burn
- Dehydration
- Go on your 2-mile walk while practicing your Leave No Trace Principles for Kids and Outdoor Code.
- After your 2-mile walk, discuss with your den what went well and what you would do differently next time.
Webelos Cub Scout Elective Adventures
Aquanaut Adventure
What Scouts Learn
The Aquanaut Adventure helps Webelos Scouts learn how to stay safe in and around water. They learn basic swim safety, the buddy system, and simple rescue methods. Scouts also learn about risks like hypothermia and how to prevent it. This helps them build confidence and make safe choices during water activities.
What Scouts Do
Scouts learn and explain safety rules before swimming. They practice rescue methods like reach and throw from land. They learn how to prevent hypothermia and try skills like treading water. Scouts may attempt the swimmer test or take lessons. They also spend time swimming while following the buddy system and staying within their ability group.
This adventure gives Scouts hands-on experience with water safety.
Leader Tips
Make safety your main focus. Review rules before any activity and keep supervision strong. Work with a qualified adult for all water activities. Keep groups small so you can watch everyone closely. Encourage Scouts to try new skills but do not push them beyond their comfort level. Plan for plenty of practice time so Scouts can build confidence. See leader resources here.
Aquanaut Adventure Requirements
This Adventure may be earned by completing the requirements below OR passing the BSA Swimmer Test OR taking swimming lessons.
- State the safety precautions you need to take before doing any swimming activity.
- Explain the meaning of “order of rescue” and demonstrate the reach and throw rescue techniques from land.
- Learn how to prevent hypothermia.
- Attempt to tread water.
- Attempt the BSA swimmer test.
- Have 30 minutes, or more, of free swim time where you practice the Buddy System and stay within your ability group. The qualified adult supervision should conduct at least three buddy checks per half hour swimming.
Art Explosion Adventure
What Scouts Learn
The Art Explosion Adventure helps Webelos Scouts explore creativity. They learn different ways to express ideas through art. Scouts try drawing, painting, and digital editing. They also learn how different materials and techniques can change the final result. This helps them build confidence and enjoy creating.
What Scouts Do
Scouts create several pieces of art using different methods. They practice drawing with pencils and explore basic techniques. They use a digital image and apply filters or edits to see how it changes. Scouts also paint a project and create another piece that combines two or more types of media.
This adventure gives Scouts a chance to explore and create.
Leader Tips
Keep this adventure fun and low pressure. Provide simple materials and clear instructions. Let Scouts try different ideas instead of aiming for perfect results. Set up stations for drawing, painting, and digital work if possible. Allow time for sharing at the end so Scouts can talk about what they made. See leader resources here.
Art Explosion Adventure Requirements
- Create a piece of art by exploring drawing techniques using pencils.
- Using a digital image, explore the effect of filters by changing an image using different editing or in-camera techniques.
- Create a piece of art using paint as your medium.
- Create a piece of art combining at least 2 mediums.
Aware and Care Adventure
What Scouts Learn
The Aware and Care Adventure helps Webelos Scouts understand the experiences of people with disabilities. They learn how daily tasks can be different and why accessibility matters. Scouts also learn how to show respect and include others. This helps them build empathy and be more aware of the needs of people around them.
What Scouts Do
Scouts take part in activities that show what it might be like to have a visual or hearing challenge. They look for barriers in places they know, such as their meeting space or school. Scouts also meet someone who has a disability, or someone who works with people with disabilities, and learn about the challenges they face and how they overcome them.
This adventure helps Scouts understand how to be more inclusive.
Leader Tips
Be thoughtful when planning activities. Focus on understanding, not pretending to fully experience a disability. Keep activities simple and respectful. If possible, invite a guest speaker who can share real experiences. Prepare Scouts ahead of time so they know how to listen and ask respectful questions. Encourage discussion after each activity so Scouts can reflect on what they learned. See leader resources here.
Aware and Care Adventure Requirements
- Do an activity that shows the challenges of a being visually impaired.
- Do an activity that shows the challenges of being hearing impaired.
- Explore barriers to access.
- Meet someone who has a disability or someone who works with people with disabilities about what obstacles they had to overcome and how they did it.
Build It Adventure
What Scouts Learn
The Build It Adventure helps Webelos Scouts learn basic tool use and safety. They learn why it is important to use tools the right way and how to stay safe while working. Scouts also learn what it means for something to be plumb, level, and square. This helps them understand how to build things correctly.
What Scouts Do
Scouts learn about common tools and how to use them. They practice checking for plumb, level, and square. With guidance, they choose a simple project and make a list of the tools and materials they will need. Then they build their project using what they have learned.
This adventure gives Scouts hands-on building experience.
Leader Tips
Start with a safety talk and review each tool before use. Choose simple projects that can be finished in one or two meetings. Have enough adults to supervise tool use closely. Pre-cut materials if needed to save time. Walk Scouts through each step so they can feel successful as they build. See leader resources here.
Build It Adventure Requirements
- Learn about some basic tools and the proper use of each tool. Learn about and understand the need for safety when you work with tools.
- Demonstrate how to check for plumb, level, and square when building.
- With the guidance of your Webelos den leader, parent, or guardian, select a carpentry project that requires it to be either plumb, level, and/or square. Create a list of materials and tools you will need to complete the project.
- Build your carpentry project.
Catch the Big One Adventure
What Scouts Learn
The Catch the Big One Adventure helps Webelos Scouts learn about fishing and the outdoors. They learn where fish live, what they eat, and how to choose the right gear. Scouts also learn how to plan ahead and follow safety rules. This helps them enjoy fishing in a safe and responsible way.
What Scouts Do
Scouts make a plan for a fishing trip. They choose a location and decide what type of fish they will try to catch. They use the SAFE Checklist to prepare. Scouts learn about fish habitats and make a list of gear they need. They practice tying a knot for a hook and set up a fishing rod. Then they spend at least an hour fishing while following local rules.
This adventure gives Scouts a chance to enjoy time outdoors.
Leader Tips
Keep the plan simple and choose an easy fishing spot. Check local rules ahead of time and make sure you have any needed permits. Show Scouts how to tie knots and set up gear before the trip. Bring extra equipment in case something breaks. Focus on the experience, not just catching fish, so all Scouts feel successful. See leader resources here.
Catch the Big One Adventure Requirements
- Make a plan to go fishing. Determine where you will go and what type of fish you plan to catch. All of the following requirements are to be completed based on your choice.
- Use the BSA SAFE Checklist to plan what you need for your fishing experience.
- Describe the environment where the fish might be found.
- Make a list of the equipment and materials you will need to fish.
- Determine the best type of knot to tie your hook and tie it.
- Set up the appropriate type of fishing rod and tackle you will be using. Have an adult review your gear.
- Using what you have learned about fish and fishing equipment, spend at least an hour fishing following local guidelines and regulations.
Webelos Champions for Nature Adventure
What Scouts Learn
The Champions for Nature Adventure helps Webelos Scouts learn about wildlife and conservation. They learn what animals need to survive, such as food, water, shelter, and space. Scouts also learn why some animals are at risk and what people are doing to protect them. This helps them understand how their actions can help the environment.
What Scouts Do
Scouts learn about the four parts of a habitat. They choose a threatened or endangered animal and learn why it is at risk. They research what is being done to protect it. Scouts also take part in a conservation service project, such as planting trees or cleaning up a natural area.
This adventure helps Scouts take care of the world around them.
Leader Tips
Choose a simple project that Scouts can complete in a short time. A cleanup or planting activity works well. Help Scouts pick an animal with easy-to-find information. Guide them in doing simple research and sharing what they learn. Keep the focus on action so Scouts see how they can help. See leader resources here.
Champions for Nature Adventure Requirements
- Discover the four components that make up a habitat: food, water, shelter, space.
- Pick an animal that is currently threatened or endangered to complete requirements 3, 4, and 5.
- Identify the characteristics that classify an animal as a threatened or endangered species.
- Explore what caused this animal to be threatened or endangered.
- Research what is currently being done to protect the animal.
- Participate in a conservation service project.
Chef’s Knife Adventure
What Scouts Learn
The Chef’s Knife Adventure helps Webelos Scouts learn how to safely use kitchen knives. They learn basic safety rules and how to choose the right knife for a task. Scouts also learn how to care for knives by cleaning and storing them properly. This helps them build safe habits for cooking at home and on outings.
What Scouts Do
Scouts learn and practice knife safety rules. They demonstrate the knife safety circle to keep others at a safe distance. They practice using a knife for tasks like slicing, dicing, and mincing. Scouts also learn how to clean and store knives the right way.
This adventure builds confidence and responsibility in the kitchen.
Leader Tips
Start with a clear safety talk and review rules often. Keep groups small so you can watch each Scout closely. Use simple foods like soft fruits or vegetables for practice. Demonstrate each skill step by step before Scouts try it. Remind Scouts to go slow and focus on safety at all times. See leader resources here.
Chef’s Knife Adventure Requirements
- Know the safety rules for handling and using a knife.
- Demonstrate the knife safety circle.
- Demonstrate that you know how to care for and use a kitchen knife safely.
- Choose the correct cooking knife and demonstrate how to properly slice, dice, and mince.
Earth Rocks! Adventure
What Scouts Learn
The Earth Rocks! Adventure helps Webelos Scouts learn about rocks and minerals. They learn the three types of rocks and how they are formed. Scouts also learn how to test minerals and understand their properties. This helps them see how rocks are used in everyday life.
What Scouts Do
Scouts examine sedimentary, igneous, and metamorphic rocks. They safely break apart a rock and look at what is inside. They make a simple mineral test kit and use it to test hardness. Scouts also use a rock cycle chart to understand how rocks change over time. They grow a crystal to see how minerals form.
This adventure gives Scouts hands-on science experience.
Leader Tips
Keep activities simple and safe. Show Scouts how to break rocks carefully and use eye protection if needed. Prepare materials ahead of time for the test kits. Growing crystals may take time, so plan ahead or show examples. Let Scouts explore and ask questions as they work. See leader resources here.
Earth Rocks! Adventure Requirements
- Examine the 3 types of rocks, sedimentary, igneous, and metamorphic.
- Find a rock, safely break it apart and examine it.
- Make a mineral test kit, and test minerals according to the Mohs scale of mineral hardness. Using the Rock Cycle chart or one like it, discuss how hardness determines which materials can be used in homes, landscapes, or for recreation.
- Grow a crystal.
Let’s Camp Adventure
What Scouts Learn
The Let’s Camp Adventure helps Webelos Scouts learn basic camping skills. They learn how to plan a campout, choose a safe campsite, and prepare for weather. Scouts also learn fire safety, knots, and how to care for the outdoors. This helps them become more confident and independent outside.
What Scouts Do
Scouts plan and take part in a campout with their den, pack, or family. They choose where to set up a tent and pitch it on their own. They learn about weather hazards and what to do if conditions change. Scouts practice tying a bowline knot and learn fire safety rules. If allowed, they build and safely light a fire, then put it out. They also learn and use the Outdoor Code and Leave No Trace principles.
This adventure gives Scouts real camping experience.
Leader Tips
Choose a simple and well-organized campout. Review plans with parents ahead of time. Practice setting up tents and tying knots before the trip. Go over fire safety rules clearly and follow all local guidelines. Have extra adults available to help supervise. Focus on helping Scouts try things on their own while keeping them safe. See leader resources here.
Let’s Camp Adventure Requirements
- With you den, pack or family, plan and participate in a campout.
- Upon arrival at the campground, determine where to set up your tent.
- Set up your tent without help from an adult.
- Identify a potential weather hazards that could occur in your area. Determine the action you will take if you experience the weather hazard during the campout.
- Show how to tie a bowline. Explain when this knot should be used and why.
- Know the fire safety rules. Using those rules, locate a safe area to build a campfire.
- Using tender, kindling, and fuel wood, properly build a teepee fire lay. If circumstances permit, and there is no local restriction on fires, show how to safely light the fire while under adult supervision. After allowing the fire to burn safely, extinguish the flames with minimal impact to the fire site.
- Recite the Outdoor Code and Leave No Trace Principles for Kids from Memory.
- After your campout, share the things you did to follow the Outdoor Code and Leave No Trace Principles for Kids with your den or family.
Math on the Trail Adventure
What Scouts Learn
The Math on the Trail Adventure helps Webelos Scouts see how math is used outdoors. They learn how to measure distance and estimate time. Scouts also learn how different factors, like terrain and weather, affect travel. This helps them understand how math can help with planning and problem solving.
What Scouts Do
Scouts measure their walking pace by timing how long it takes to walk a quarter mile. They use this to estimate how long a two-mile walk will take. Then they walk the two miles and record the actual time. After that, they estimate how long a longer hike would take and think about what might change their plan.
This adventure shows how math connects to real life.
Leader Tips
Keep the math simple and focus on the activity. Walk with the Scouts and help them track time and distance. Use a stopwatch or phone to make it easy. After the walk, talk about the differences between their estimates and actual results. Help Scouts think about why their estimates may have been off. See leader resources here.
Math on the Trail Adventure Requirements
- Determine your hiking pace by walking ¼ mile. Make a projection on how long it would take you to walk two miles.
- Walk two miles and record the time it took you to complete the two miles.
- Make a projection on how long it would take you to hike a 20-mile trail over two days, list all the factors to consider for your projection.
Modular Design Adventure
What Scouts Learn
The Modular Design Adventure helps Webelos Scouts learn how things are built using smaller parts. They learn what modular design means and how it is used in everyday items. Scouts also learn how to give clear instructions so others can follow their ideas. This helps them build problem-solving and communication skills.
What Scouts Do
Scouts learn about modular design and find examples around them. They build a model using modular pieces without instructions. Then they create step-by-step directions so someone else can build the same model. Another person follows their directions to test them. Scouts also build a different model using the same pieces and watch a video about modular design.
This adventure gives Scouts a hands-on way to learn how things are designed and built.
Leader Tips
Provide simple building materials like Legos or other modular pieces. Give Scouts time to experiment before writing instructions. Remind them to be clear and detailed in their steps. Pair Scouts to test each other’s instructions. Keep the focus on learning and improving, not getting it perfect the first time. See leader resources here.
Modular Design Adventure Requirements
- Learn what modular design is and identify three things that use modular design in their construction.
- Using modular-based building pieces, build a model without a set of instructions.
- Using the model made in requirement 2, create a set of step-by-step instructions on how to make your model.
- Have someone make your model using your instructions.
- Using the same modular pieces used in Requirement 2, build another model of something different.
- With your parent or legal guardian’s permission, watch a video demonstrating how something was built using modular design.
Paddle Onward Adventure
What Scouts Learn
The Paddle Onward Adventure helps Webelos Scouts learn how to stay safe on the water. They learn the basics of Safety Afloat and how to choose and wear a life jacket. Scouts also learn how paddle crafts work and what to do in an emergency. This helps them build confidence while staying safe.
What Scouts Do
Scouts choose a paddle craft such as a canoe, kayak, or stand-up paddleboard. They review Safety Afloat and practice wearing a life jacket. They jump into deep water wearing a life jacket and swim a short distance. Scouts learn how to enter and exit a paddle craft safely and what to do if it tips over. They also learn how to choose the right paddle and practice using it. Finally, they spend time paddling to use their new skills.
This adventure gives Scouts real experience on the water.
Leader Tips
Safety should be your top priority. Make sure all Scouts pass the swimmer test before doing water activities. Work with trained adults and follow all safety guidelines. Keep groups small so you can supervise closely. Choose calm water and simple conditions. Give Scouts time to practice before going on longer paddles. See leader resources here.
Paddle Onward Adventure Requirements
- Before attempting requirements 5, 6, 7, 8 and 9 for this Adventure, you must pass the BSA swimmer test.
- Pick a paddle craft for which to complete all requirements: canoe, kayak, or stand-up paddleboard (SUP).
- Review Safety Afloat.
- Demonstrate how to choose and properly wear a life jacket that is the correct size.
- Jump feet first into water over your head while wearing a life jacket Then swim 25 feet wearing the life jacket.
- Demonstrate how to enter and exit a canoe, kayak, or SUP safely.
- Discuss what to do if your canoe or kayak tips over or you fall off your SUP.
- Learn how to pick a paddle that is the right size for you. Explore how the paddle craft responds to moving the paddle.
- Have 30 minutes, or more, of canoe, kayak, or SUP paddle time.
Pedal Away Adventure
What Scouts Learn
The Pedal Away Adventure helps Webelos Scouts learn about bicycle safety and basic maintenance. They learn how gears work and why they are useful. Scouts also learn how to care for their bike and keep it in good condition. This helps them ride safely and with more confidence.
What Scouts Do
Scouts decide what gear they need for a long bike ride and how to carry it safely. They learn how multi-gear bikes work and practice basic maintenance like lubricating a chain. Scouts choose a bike lock and show how to use it. They plan a five-mile ride using a map and then complete the ride with a buddy.
This adventure gives Scouts practical biking skills.
Leader Tips
Check that all Scouts have bikes in good working condition before riding. Review helmet use and safety rules at the start. Practice skills like braking and signaling in a safe area before the ride. Choose an easy route with low traffic. Have extra adults to help supervise and keep the group together. See leader resources here.
Pedal Away Adventure Requirements
- Decide on gear and supplies you should bring for a long bike ride. Determine how to safely carry the gear.
- Discover how multi-gear bicycles work and the benefit multiple gears provide for a rider.
- Practice how to lubricate a chain.
- Pick a bicycle lock that you will use. Demonstrate how it locks and unlocks, how it secures your bicycle, and how you carry it while you are riding your bicycle.
- With your family, den, or pack, use a map and plan a bicycle ride that is at least 5 miles.
- With your buddy, go on bicycle ride that is a minimum of 5-miles.
Race Time Adventure
What Scouts Learn
The Race Time Adventure helps Webelos Scouts learn about building and basic science. They learn how design choices affect how something moves. Scouts also learn about friction and how it can slow things down. In addition, they learn about good sportsmanship and how to compete fairly.
What Scouts Do
Scouts build a Pinewood Derby car or a Raingutter Regatta boat with adult help. They learn the rules for the race they choose. Scouts explore how friction affects their vehicle and make simple adjustments. Before the race, they talk about how to show good sportsmanship. Then they take part in the race and test their design.
This adventure combines building, learning, and fun competition.
Leader Tips
Give Scouts enough time to build their projects. Encourage simple designs so they can finish successfully. Help them understand basic ideas like weight and friction without making it too complex. Talk about sportsmanship before race day so expectations are clear. Make sure every Scout feels included, no matter how their vehicle performs. See leader resources here.
Race Time Adventure Requirements
- With adult supervision, build either a Pinewood Derby car or a Raingutter Regatta boat.
- Learn the rules of the race for the vehicle chosen in requirement 1.
- Explore the properties of friction and how it impacts your chosen vehicle.
- Before the race, discuss with your den how you will demonstrate good sportsmanship during the race.
- Participate in a Pinewood Derby or a Raingutter Regatta.
Summertime Fun Adventure
What Scouts Learn
The Summertime Fun Adventure helps Webelos Scouts stay active in Scouting during the summer. They learn that Scouting is not just for the school year. Scouts also learn to try new activities and stay involved with their den or pack. This helps them keep connections with friends and continue building skills.
What Scouts Do
Scouts take part in three Cub Scout activities during the summer months. These can be den meetings, pack events, or outdoor activities. The goal is to stay engaged and have fun while continuing to learn and grow.
This adventure encourages Scouts to stay connected and active.
Leader Tips
Keep summer activities simple and flexible. Plan a mix of events like hikes, games, or service projects. Communicate early with families so they can plan ahead. Try to offer options so more Scouts can participate. Focus on fun and participation rather than advancement. See leader resources here.
Summertime Fun Adventure Requirements
- Anytime during May through August participate in a total of 3 Cub Scout activities.
Tech on the Trail Adventure
What Scouts Learn
The Tech on the Trail Adventure helps Webelos Scouts learn how technology can be used outdoors. They learn how tools like GPS and mapping apps can help with navigation and safety. Scouts also learn how to plan ahead using these tools. This helps them feel more confident when exploring.
What Scouts Do
Scouts talk about how technology can help keep them safe outside. They learn what GPS is and how it works. With an adult, they use an online mapping tool to plan a 2-mile trek. Then they go on the trek and use what they planned.
This adventure shows how technology and outdoor skills can work together.
Leader Tips
Keep the technology simple and easy to use. Show Scouts how to read a map before using digital tools. Work in small groups so everyone can take part. Choose a safe and easy route for the trek. Remind Scouts to stay aware of their surroundings and not focus only on the device. See leader resources here.
Tech on the Trail Adventure Requirements
- Discuss how technology can help keep you safe in the outdoors.
- Explore Global Positioning Satellite and how to use it.
- With an adult, choose an online mapping program tool and plan a 2-mile trek.
- Take your 2-mile trek.
Yo-yo Adventure
What Scouts Learn
The Yo-yo Adventure helps Webelos Scouts learn coordination and control. They learn how a yo-yo works and why string length matters. Scouts also learn basic safety and how small changes affect how the yo-yo moves. This helps them build patience and problem-solving skills.
What Scouts Do
Scouts learn safety rules and practice using a yo-yo in a safe space. They measure and adjust the string to the right length. They learn how to string a yo-yo and tie a slip knot. Scouts try a simple experiment to see how string length affects motion. They also practice basic tricks like the gravity pull, sleeper, and breakaway.
This adventure gives Scouts a fun way to learn new skills.
Leader Tips
Give Scouts plenty of space so they can practice safely. Show each step slowly before they try it. Expect that some Scouts will need extra time to learn the tricks. Encourage practice and effort instead of perfect results. Keep the mood light and fun so Scouts stay engaged. See leader resources here.
Yo-yo Adventure Requirements
- Learn the safety rules of using a yo-yo and always follow them.
- Using a real yo-yo string, a regular string, or a piece of yarn, show how to find the proper yo-yo string length for you.
- Explain why it is important to have the correct string length and to be in the right location before throwing a yo-yo.
- Demonstrate how to properly string a yo-yo and how to create a slip knot.
- In an area where there are no hazards or other people, conduct the pendulum experiment with a yo-yo. Explain what happens to the yo-yo when the string is longer.
- Show that you can properly wind a yo-yo.
- Attempt each of the following: gravity pull, sleeper, breakaway.
Archery Adventure Requirements
Shooting sports adventures can only be completed at district and council events.
- Identify and wear the appropriate safety gear.
- Demonstrate the archery range safety rules and whistle commands.
- Demonstrate proper range commands and explain them to an adult or another Scout.
- Identify to main parts of your shooting equipment and how to properly use them.
- Demonstrate proper stance and shooting techniques.
- Following the directions of the range master, shoot 5 arrows at your target. Repeat three times and do your best to improve your score. Shoot at least 20 arrows.
- Demonstrate how to safely retrieve your arrows.
BB Guns Adventure Requirements
Shooting sports adventures can only be completed at district and council events.
- Identify and wear the appropriate safety gear.
- Recite the four safety reminders.
- Demonstrate proper range commands and explain them to an adult or another Scout.
- Show how to use the safety mechanism.
- Demonstrate how to properly load, fire, and secure your BB gun.
- Demonstrate the prone, bench, and sitting positions for shooting a BB gun.
- Fire 5 BBs at the target and score your target. Repeat three times and do your best to improve your score. Fire at least 20 BBs.
- Demonstrate how to put away and properly store your BB gun and shooting equipment after use.
Slingshot Adventure Requirements
Shooting sports adventures can only be completed at district and council events.
- Identify and wear the appropriate safety gear.
- Recite the safety rules for using a slingshot.
- Demonstrate proper range commands and explain them to an adult or another Scout.
- Explore the parts of a slingshot and their usage.
- Discover the types of ammunition that may be used and types that may not be used.
- Discover the types of targets that may be used and types that may not be used.
- Shoot 5 shots at a target. Repeat twice and do your best to improve your score each time. Shoot at least 15 shots.
- Demonstrate how to put away and properly store your slingshot and shooting equipment after use.
Resources for Leaders and Parents
Webelos Den Leader Guide
This Webelos den leader guide will help you plan and lead fun, engaging meetings for fourth-grade Cub Scouts. It covers everything from organizing den meetings to completing required and elective adventures. You’ll find tips on keeping Scouts engaged, managing behavior, and working with parents. The guide also includes advice on using den meeting plans, planning field trips, and making advancement easy to track.
Being a Webelos den leader is an important job, but you don’t have to do it alone. This guide provides simple steps and useful resources to help you succeed. With good planning and a positive attitude, you can create a great experience for your Scouts while preparing them for Scouts BSA.
Frequently Asked Questions
What age are Webelos Scouts?
Webelos are usually fourth graders who are about 10 years old. They begin learning more advanced skills to help them get ready for Scouts BSA.
Is Webelos the same as Arrow of Light?
No. Webelos and Arrow of Light are now separate programs. Webelos is for fourth graders, and Arrow of Light is for fifth graders.
How many adventures do Webelos need to earn the badge?
They must complete six required adventures and at least two elective adventures.
Can Webelos choose any elective adventure they want?
Yes. They can pick the electives that interest them. A den leader or family can help them choose.
Do Webelos have to camp?
They do not have to camp for the Webelos badge, but camping is part of the Let’s Camp elective. Many Webelos enjoy this activity.
Do Webelos need to know the Scout Oath and Law?
Yes. They learn the Scout Oath and Law in the Bobcat adventure. This builds a strong foundation for all other activities.
Can families help with Webelos adventures?
Yes. Parents and guardians can help. Some adventures even require family participation.
Where can leaders find resources for Webelos?
Leaders can use printable requirements, checkoff sheets, timelines, and activity ideas that go with each adventure.
Are shooting sports required?
No. Shooting sports like archery, BB guns, and slingshots are optional. They can only be done at district or council events.
What happens after Webelos?
After completing Webelos and then Arrow of Light in fifth grade, Scouts move on to Scouts BSA. The skills learned in Webelos help them feel ready for that next step.
A Trail Full of New Skills
The Webelos program gives fourth graders a chance to grow in many ways. They learn new skills, try outdoor adventures, and gain confidence. They also learn how to help others and take care of themselves. Each adventure helps them understand their strengths and try something new. These experiences prepare them for the next steps they will take in scouting.
Webelos also start to become more independent. They learn to plan, follow directions, and work with others. They try activities that build character and teach responsibility. These lessons stay with them as they move through the program. They also enjoy time with their den, building friendships that often last for years.
Most of all, Webelos have fun. They enjoy camping, crafting, hiking, and learning. They discover new interests and find activities they never tried before. When they finish the program, they are ready for more challenges. They move on to Scouts BSA with pride and excitement, prepared for the adventures ahead.

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