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Wolf Badge for Cub Scouts

The Wolf rank is for second grade Scouts. Adult involvement is still important, but Scouts begin to work more independently.

To earn the Wolf badge, Scouts complete 6 required adventures and at least 2 elective adventures.

Most requirements are completed during meetings, with some activities done at home.

Outdoor activities and service projects are an important part of the program.

Some activities, like shooting sports, are only done at district or council events.

Download a handout about the Wolf Cub Scout Rank

What To Expect This Year

Wolf dens usually meet two or three times each month. Meetings include games, hands-on activities, and outdoor time. Scouts work on one adventure at a time, with most taking one or two meetings to complete.

This year includes more outdoor activities like hikes and simple campouts. Scouts also take part in service projects and group activities. They begin to take a more active role in planning and participating.

Simple Year Plan Example

September: Bobcat
October: Paws on the Path
November: Footsteps
December: Safety in Numbers
January–February: Council Fire
March: Running with the Pack
April–May: Electives and outdoor activities

This is just one way to plan the year. Dens can adjust based on weather and schedules. The goal is to complete required adventures and include time for electives.

Moving On To Bear

After finishing Wolf, Scouts move on to Bear in third grade. At that level, they continue building skills and begin taking even more responsibility for their learning.

This next step helps Scouts grow in confidence and prepares them for more advanced adventures.

Wolf Cub Scout Requirements

  1. Complete the 6 required Wolf adventures: 
  1. In addition to the 6 required adventures listed previously, complete at least 2 Wolf elective adventures of your den’s or family’s choosing.

Wolf Cub Scout Required Adventures

Bobcat Adventure

What Scouts Learn
The Wolf Bobcat Adventure introduces Scouts to the basics of Cub Scouting at this level. They learn the Scout Oath and Scout Law and begin to understand how those values guide their actions. Scouts also learn how to work together and follow shared expectations. This helps them start the year with a strong foundation.

What Scouts Do
Scouts get to know the members of their den. They practice the Scout Oath and learn more about the Scout Law. As a group, they create a den Code of Conduct. Scouts demonstrate the Cub Scout sign, salute, and handshake. They also share a time when they did their best. At home, they complete a child safety activity with a parent or guardian.

This adventure helps Scouts feel comfortable and ready to take part in meetings.

Leader Tips
Plan one or two meetings to complete this adventure. Use simple activities to help Scouts get to know each other. Practice the Scout Oath and Law a little at each meeting. Guide the Code of Conduct discussion but let Scouts share ideas. Remind parents about the child safety requirement so it is completed at home. See leader resources here.

Bobcat Adventure Requirements

  1. Get to know members of your den.
  2. Recite the Scout Oath and the Scout Law with your den and den leader.  
  3. Learn about the Scout Law. 
  4. With your den create a den Code of Conduct. 
  5. Demonstrate the Cub Scout sign, Cub Scout salute and Cub Scout handshake.  Show how each is used.  
  6. Share with your den, or family, a time when you demonstrated the Cub Scout motto “Do Your Best.”  
  7. At home, with your parent or legal guardian do the activities in the booklet “How to Protect Your Children from Child Abuse: A Parent’s Guide.”

Council Fire Adventure

What Scouts Learn
The Council Fire Adventure helps Scouts learn about their community and what it means to be a good citizen. They learn how the flag should be treated and why it is important. Scouts also learn that being a good neighbor means helping others and working together. This helps them understand their role in the community.

What Scouts Do
Scouts learn how to properly care for and fold the United States flag. They take part in a flag ceremony. Scouts identify parts of the Scout Law that relate to being a good neighbor. They build a model of their home and another building in their community. Using these, they create a simple neighborhood. Scouts also take part in a service project and talk about how it helps others.

This adventure helps Scouts connect with their community in a hands-on way.

Leader Tips
Keep flag activities simple and respectful. Use easy materials like cardboard or blocks for building models. Encourage teamwork when creating the neighborhood. Choose a short and meaningful service project. Give Scouts time to share how their work helps others. See leader resources here.

Council Fire Adventure Requirements

  1. Learn how to properly care for and fold the United States flag. With your den or pack, participate in a flag ceremony.  
  2. Identify three points of the Scout Law that are important to being a good neighbor.  
  3. Build a model of your home.
  4. Using the same materials from requirement 3, create a model of a building in your community.
  5. Using the models built, create a neighborhood.
  6. Participate in a service project.  Explain how your volunteering is helpful to your neighborhood. 

Footsteps Adventure

What Scouts Learn
The Footsteps Adventure helps Scouts learn about reverence and respect. They learn that families have different beliefs and traditions. Scouts also learn that honesty and kindness are important in daily life. This helps them understand how to treat others with respect.

What Scouts Do
Scouts talk with their parent or guardian about their family’s faith traditions. They identify three holidays or celebrations and create a craft or artwork about one. Scouts attend a service or a gathering with their family. They complete an act of kindness for someone else. Scouts also listen to or read the story “The Boy Who Cried Wolf” and talk about why telling the truth matters.

This adventure helps Scouts reflect on their values and actions.

Leader Tips
Let families know early that much of this adventure is done at home. Keep discussions simple and respectful. Encourage Scouts to share only what they are comfortable sharing. Provide time for crafts if needed. Use the story to guide a simple discussion about honesty. See leader resources here.

Footsteps Adventure Requirements

This Adventure may be earned by completing the requirements below OR by completing a Religious Emblem of the Cub Scouts family’s choosing.

  1. With your parent or legal guardian talk about your family’s faith traditions.   Identify three holidays or celebrations that are part of your family’s faith traditions. Make a craft or work of art of your favorite family’s faith tradition holiday or celebration.
  2. With your family, attend a religious service OR other gathering that shows how your family expresses reverence.
  3. Carry out an act of kindness.
  4. Listen to or read Aesop’s fable “The Boy Who Cried Wolf.” With your den or family discuss why being truthful is important.

Paws on the Path Adventure

What Scouts Learn
The Paws on the Path Adventure helps Scouts learn how to explore the outdoors safely. They learn what items they need and how the buddy system keeps them safe. Scouts also learn about the Outdoor Code and Leave No Trace Principles for Kids. This helps them understand how to care for nature.

What Scouts Do
Scouts identify the Cub Scout Six Essentials and explain how to use them. They learn the buddy system and choose a buddy for their walk. Scouts decide what clothing and shoes are right for the weather. They learn the Outdoor Code and Leave No Trace Principles. Scouts take a walk for at least 30 minutes and look for animals in their surroundings.

This adventure helps Scouts enjoy nature while learning to be responsible outdoors.

Leader Tips
Choose a safe and easy location for the walk. Keep the outing active and engaging. Bring examples of the Six Essentials to show Scouts. Encourage them to look closely and share what they see. Keep explanations simple and allow time for questions. See leader resources here.

Paws on the Path Adventure Requirements

  1. Identify the Cub Scout Six Essentials.  Show what you do with each item. 
  2. Learn about the buddy system and how it works in the outdoors. Pick a buddy for your walk. 
  3. Identify appropriate clothes and shoes for your walk outside.  Do your best to wear them on your walk. 
  4. Learn about the Outdoor Code and Leave No Trace Principle for Kids. 
  5. Take a walk outside for at least 30 minutes to explore nature in your surroundings. Describe 4 different animals, domestic or wild, that you could see on your walk.   

Running with the Pack Adventure

What Scouts Learn
The Running with the Pack Adventure helps Scouts learn how to stay healthy. They learn that eating a variety of foods and staying active are important. Scouts also learn about caring for their bodies, including dental care and rest. This helps them build healthy habits.

What Scouts Do
Scouts try three different healthy foods that are different colors. They learn and practice how to brush their teeth the right way. Scouts take part in active exercise for at least 30 minutes with others. They also do a short personal exercise and a relaxing activity.

This adventure helps Scouts understand how to take care of their bodies.

Leader Tips
Choose simple and familiar foods for tasting. Keep activities active and fun. Demonstrate tooth brushing and let Scouts practice if possible. Include both movement and quiet time. Encourage families to support healthy habits at home. See leader resources here.

Running with the Pack Adventure Requirements

  1. Sample 3 different foods that are naturally 3 different colors.  The food must be a protein, vegetable, fruit, dairy, or a grain.
  2. Demonstrate the proper way to brush your teeth. 
  3. Be active for 30 minutes with your den or at least 1 other person that includes both stretching and moving. 
  4. Be active for 10 minutes doing personal exercises. 
  5. Do a relaxing activity for 10 minutes. 

Safety in Numbers Adventure

What Scouts Learn
The Safety in Numbers Adventure helps Scouts learn how to stay safe in different situations. They learn about personal safety and how to recognize safe and unsafe behavior. Scouts also learn how the buddy system helps keep them safe. This helps them feel more confident and prepared.

What Scouts Do
Scouts watch a safety video with permission from a parent or guardian. They talk about safe and unsafe touch in a simple and age-appropriate way. Scouts learn and practice the buddy system. They also review safety rules for playground equipment and demonstrate how to use it properly.

This adventure helps Scouts build awareness and practice safe habits.

Leader Tips
Keep all discussions simple and appropriate for the age group. Let families know that some parts are done at home. Focus on clear examples and simple actions. Use demonstrations to help Scouts remember safety rules. Keep the tone calm and supportive. See leader resources here.

Safety in Numbers Adventure Requirements

  1. With permission from your parent or legal guardian, watch the Protect Yourself Rules video for the Wolf rank.  
  2. Discuss “safe touch” as seen in the Protect Yourself Rules video. 
  3. Learn about the buddy system and demonstrate how it works.
  4. Review common safety rules and demonstrate  the proper use of playground equipment.

Wolf Cub Scout Elective Adventures

‪A Wolf Goes Fishing Adventure

What Scouts Learn
This adventure helps Scouts learn how to fish safely and responsibly. They learn about different types of water and the fish that live there. Scouts also learn about bait and simple fishing techniques. This helps them understand how to enjoy fishing while respecting nature.

What Scouts Do
Scouts identify the type of water where they will fish and the kinds of fish that live there. They learn about different types of bait. Scouts practice a basic casting motion. They review fishing safety rules. Scouts then go fishing with their den, pack, or family.

This adventure gives Scouts a hands-on fishing experience.

Leader Tips
Choose a safe and easy location for fishing. Practice casting before going near the water. Keep instructions simple and allow time for practice. Bring extra gear if possible. Focus on safety and enjoying the experience, not catching fish. See leader resources here.

‪A Wolf Goes Fishing Adventure Requirements

  1. Identify the type of water where you will be fishing and the types of fish live in the water. 
  2. Learn about the different types of bait used to attract fish.
  3. Demonstrate a proper cast for the pole you are using.  
  4. Learn the rules of fishing safely. 
  5. With you den, pack, or family, go fishing.

Adventures in Coins Adventure

What Scouts Learn
The Adventures in Coins Adventure helps Scouts learn about money and how coins are made. They learn the parts of a coin and what the markings mean. Scouts also learn that coins can tell stories about history. This helps them notice details and understand how money works.

What Scouts Do
Scouts look at coins and identify their parts. They find the mint mark and the year on a coin. Scouts play a simple coin game. They choose a coin they like and make a rubbing. Then they write down details about the coin, such as the pictures, year, and where it was made.

This adventure helps Scouts explore coins in a fun and hands-on way.

Leader Tips
Bring a variety of coins for Scouts to examine. Use simple language when explaining terms. Show examples of mint marks and coin parts. Provide paper and crayons for rubbings. Keep activities short and allow time for sharing. See leader resources here.

Adventures in Coins Adventure Requirements

  1. Identify different parts of a coin.
  2. Find the mint mark on a coin and identify the mint facility where it was made and the year it was made.
  3. Play a coin game.
  4. Choose a coin that interests you and make a coin rubbing.  List information next to the coin detailing the pictures on it, the year it was made, and the mint where it was made.

Air of the Wolf Adventure

What Scouts Learn
The Air of the Wolf Adventure helps Scouts learn how things fly. They learn that shape and design affect how an object moves through the air. Scouts also learn that testing and comparing results can help them improve. This helps them understand basic science ideas in a simple way.

What Scouts Do
Scouts make a paper airplane and fly it several times. They measure how far and how long it flies. Then they make a different design and repeat the tests. Scouts compare the results of both airplanes. They also build a flying object that is not a paper airplane.

This adventure helps Scouts learn through testing and experimenting.

Leader Tips
Keep airplane designs simple and easy to build. Give Scouts time to test and adjust their designs. Help them measure distance in a simple way. Encourage discussion about what worked better and why. Focus on learning, not competition. See leader resources here.

Air of the Wolf Adventure Requirements

  1. Make  a paper airplane and fly it five times.  Record the flight distance and time.
  2. Make a paper airplane of a different design and fly it five times.  Record the flight distance and time.
  3. Compare and contrast the two paper airplanes by distance and flight times.  
  4. Build a flying object that is not a paper airplane.

Champions for Nature Adventure

What Scouts Learn
The Champions for Nature Adventure helps Scouts learn how to care for the environment. They learn the difference between renewable and non-renewable resources. Scouts also learn about the 3 R’s: reduce, reuse, and recycle. This helps them understand how their actions affect nature.

What Scouts Do
Scouts explore different types of natural resources and how they are used. They learn about the 3 R’s and give examples of each. Scouts find out what happens to recyclables in their community. They also take part in a conservation project.

This adventure helps Scouts take simple steps to protect the environment.

Leader Tips
Use real-life examples to explain resources and recycling. Keep discussions simple and easy to follow. If possible, visit a recycling center or invite a speaker. Choose a short and hands-on conservation project. Encourage Scouts to share ideas for helping at home. See leader resources here.

Champions for Nature Adventure Requirements

  1. Discover the difference between renewable natural resources and non-renewable natural resources. 
  2. Learn about the 3 R’s: Reduce, Reuse, Recycle.  
  3. Discover what happens to the recyclables in your community.  
  4. Participate in a conservation project.

Code of the Wolf Adventure

What Scouts Learn
The Code of the Wolf Adventure helps Scouts learn about patterns, codes, and problem-solving. They learn that information can be shared in different ways, like secret codes. Scouts also learn how shapes and patterns appear in everyday life. This helps them think in new ways and build math skills.

What Scouts Do
Scouts create a simple secret code and use it to send a message. They receive and read a coded message from someone else. Scouts build and play a game that uses patterns or codes. They look for a shape in their environment and record where they see it. Scouts also examine a group of colored items and find which color appears the most.

This adventure helps Scouts learn by exploring patterns and solving problems.

Leader Tips
Keep codes simple, like letter swaps or symbols. Use everyday objects for pattern and color activities. Encourage Scouts to share how they solved problems. Keep activities hands-on and fun. Focus on thinking and trying, not getting perfect answers. See leader resources here.

Code of the Wolf Adventure Requirements

  1. Create a secret code.  Send a message to a member of your den or family.  Have that person send a message back to you using the same secret code.  
  2. Build and play a game that requires the use of codes or patterns.
  3. Select a single shape.  Observe the environment around you.  Write down where you see that shape and how it is being used.
  4. Using a package that contains a number of different colored items, discover the most common color. 

Computing Wolves Adventure

What Scouts Learn
The Computing Wolves Adventure helps Scouts learn how computers work and how to use technology safely. They learn the basic parts of a computer and what each part does. Scouts also learn that old electronics should be handled and disposed of properly. This helps them use technology in a responsible way.

What Scouts Do
Scouts identify the basic parts of a computer and talk about what each one does. They learn how to properly dispose of or recycle old electronics. Scouts use a digital device to create a simple story and share it with others. They also work with a parent or guardian to set rules for safe technology use at home.

This adventure helps Scouts understand and use technology in a safe and simple way.

Leader Tips
Use simple examples like laptops or tablets. Keep explanations short and easy to understand. Focus on safe use rather than technical details. Encourage creativity when Scouts make their digital stories. Remind families to set clear and simple rules for technology use. See leader resources here.

Computing Wolves Adventure Requirements

  1. Discover the basic components of a computer.
  2. Determine how to properly dispose of computer components.
  3. Using a digital device application of your choice, create a story that you can share with others. 
  4. With your parent or legal guardian, set up a policy for safely using digital devices.

Cubs Who Care Adventure

What Scouts Learn
The Cubs Who Care Adventure helps Scouts learn about people with disabilities. They learn that some people face challenges in moving, seeing, hearing, or understanding. Scouts also learn that kindness and respect help everyone feel included. This helps them develop empathy and awareness.

What Scouts Do
Scouts explore what it is like to have a physical disability. They also learn about visual and hearing challenges. Scouts talk about barriers that can make it harder for people to get around. They learn about hidden disabilities that are not always easy to see.

This adventure helps Scouts understand others and how to be inclusive.

Leader Tips
Keep discussions simple and respectful. Use examples that Scouts can understand. Avoid making activities uncomfortable. Focus on kindness and awareness. Encourage Scouts to think about how they can help others feel included. See leader resources here.

Cubs Who Care Adventure Requirements

  1. Explore what it is to have a physical disability.
  2. Explore what it is to have a visual disability.
  3. Explore what it is to have a hearing loss.
  4. Explore barriers to getting around.
  5. Explore what it is to have a hidden disability.

Digging in the Past Adventure

What Scouts Learn
The Digging in the Past Adventure helps Scouts learn about dinosaurs and fossils. They learn that fossils tell us about animals that lived long ago. Scouts also learn how scientists study the past by observing and asking questions. This helps them understand how we learn about history through science.

What Scouts Do
Scouts play a game to show what they know about dinosaurs. They create their own imaginary dinosaur and describe it. Scouts take part in a simple “dig” activity to find fossils. They also build a model showing layers where fossils are found.

This adventure helps Scouts explore science in a fun and hands-on way.

Leader Tips
Use simple materials like sand, dirt, or bins for the dig activity. Keep instructions clear and easy to follow. Encourage creativity when Scouts design their dinosaurs. Allow time for sharing ideas. Focus on curiosity and exploration. See leader resources here.

Digging in the Past Adventure Requirements

  1. Play a dinosaur game that shows what you know about them. 
  2. Create  an imaginary dinosaur using supplies you have at home or with your den.  Share with your den or family its name, what it eats, its size, and where it lives. 
  3. Be a paleontologist and dig through a dinosaur dig. 
  4. Build a fossil layer.

Finding Your Way Adventure

What Scouts Learn
The Finding Your Way Adventure helps Scouts learn basic navigation skills. They learn that maps and compasses can help them find their way. Scouts also learn how directions like north, south, east, and west are used. This helps them feel more confident exploring new places.

What Scouts Do
Scouts use a map to find where they live. They draw a simple map to help someone else find a location. Scouts learn to identify directions on a map and with a compass. They practice using both tools together in a simple activity.

This adventure helps Scouts build confidence in finding their way.

Leader Tips
Use simple maps that are easy to understand. Practice directions using real examples. Let Scouts draw maps of familiar places. Give them time to practice using a compass. Keep activities hands-on and fun. See leader resources here.

Finding Your Way Adventure Requirements

  1. Using a map, locate where you live.
  2. Draw a map for a friend to locate your home or school.  Create a key for the map.
  3. Find the directions north, east, south, and west and the compass rose on a map.  
  4. Find the directions north, east, south, and west using a compass.
  5. Practice using both a map and a compass.

Germs Alive! Adventure

What Scouts Learn
The Germs Alive! Adventure helps Scouts learn about germs and how they spread. They learn that good hygiene helps keep people healthy. Scouts also learn why sneezing and mucus are part of how the body works. This helps them understand how to prevent illness.

What Scouts Do
Scouts practice washing their hands while singing the “Happy Birthday” song. They play a game that shows how germs spread and then wash their hands again. Scouts take part in simple demonstrations to see how sneezing spreads germs and how mucus works. They also grow a mold culture and observe what happens.

This adventure helps Scouts learn healthy habits in a hands-on way.

Leader Tips
Keep all activities simple and easy to understand. Supervise experiments closely. Emphasize hand washing before and after activities. Use clear examples to explain how germs spread. Focus on building good habits. See leader resources here.

Germs Alive! Adventure Requirements

  1. Wash your hands while singing the “Happy Birthday” song.
  2. Play Germ Magnet with our den or your family.  Wash your hands afterward.
  3. Conduct the sneeze demonstration.
  4. Conduct the mucus demonstration.
  5. Grow a mold culture.  Show what formed at a den or pack meeting.

Let’s Camp Adventure

What Scouts Learn
The Let’s Camp Adventure helps Scouts learn basic outdoor skills. They learn how the buddy system keeps them safe and what items they need for a campout. Scouts also learn that being prepared helps them enjoy the experience. This helps them feel more confident outdoors.

What Scouts Do
Scouts learn about the buddy system and how it works. They review the Cub Scout Six Essentials. Scouts make a list of personal items they need for a campout. They learn a simple camping skill. Scouts then take part in an overnight campout with their pack or at a council or district event.

This adventure gives Scouts a safe and fun camping experience.

Leader Tips
Keep instructions simple and clear. Let Scouts help with planning and packing. Choose an easy camping skill to teach. Work with your pack to organize a safe campout. Remind families what to bring and what to expect. See leader resources here.

Let’s Camp Adventure Requirements

  1. Learn about the buddy system and how it works in the outdoors.
  2. Know the Cub Scout Six Essentials.
  3. In addition to your Cub Scout Six Essentials, list the personal items you need for your campout.  
  4. Learn a camping skill.
  5. Attend a Council or District Cub Scout overnight camp or attend a campout with your Pack.

Paws for Water Adventure

What Scouts Learn
The Paws for Water Adventure helps Scouts learn how to be safe in the water. They learn that swimming safely means knowing their limits and following rules. Scouts also learn basic swimming skills and how the buddy system keeps them safe. This helps them feel more confident in the water.

What Scouts Do
Scouts learn swimming safety rules with their adult partner. They practice entering the water safely. Scouts use the buddy system and swim for about 30 minutes in water that matches their ability. They practice jumping feet first into deeper water. Scouts try a basic swimming stroke. They also practice how to exit the water safely.

This adventure helps Scouts build confidence and skills in the water.

Leader Tips
Use a safe swimming area with supervision. Make sure each Scout has a buddy and an adult nearby. Keep instructions simple and calm. Allow Scouts to move at their own pace. Focus on safety and comfort, not skill level. See leader resources here.

Paws for Water Adventure Requirements

This Adventure may be earned by completing the requirements below OR passing the BSA Swimmer Test OR taking swimming lessons.

  1. Learn about the swimming safety rules that you need to follow.  
  2. Demonstrate how to enter the swimming area properly.
  3. Using  the buddy system and staying within your ability group, go swimming with your den or family for 30 minutes. 
  4. Jump feet first into water that is chest high or deeper.  
  5. Attempt at least one swimming stroke: front crawl, restful backstroke, or breaststroke.
  6. Demonstrate how to exit properly from the swimming area.

Paws of Skill Adventure

What Scouts Learn
The Paws of Skill Adventure helps Scouts learn about sportsmanship and teamwork. They learn that being a good sport means being fair, respectful, and encouraging. Scouts also see how the Scout Oath and Law guide behavior during games. This helps them understand how to work well with others.

What Scouts Do
Scouts talk about what it means to be a good sport and how it connects to the Scout Oath and Law. They learn the rules of a team sport and play it with their den, family, or friends. Scouts also watch or attend a sporting event and look for examples of teamwork and sportsmanship.

This adventure helps Scouts practice teamwork in active and fun ways.

Leader Tips
Choose a simple team sport with easy rules. Keep discussions short and focused on real examples. Encourage Scouts to share what they notice about teamwork. If attending a sporting event, guide Scouts to look for positive behavior. Focus on effort and participation. See leader resources here.

Paws of Skill Adventure Requirements

  1. With your den, discuss sportsmanship and what it means to be a good sport.  Make the connection between sportsmanship and the Scout Oath and the Scout Law. 
  2. Learn the rules of a team sport that you can play with your den, pack, family, or friends.  After learning the rules, play the game for 30 minutes. 
  3. Visit or watch a team sporting event with your family or den.  Look for ways the team works together and share with your family or den. 

Pedal with the Pack Adventure

What Scouts Learn
The Pedal with the Pack Adventure helps Scouts learn how to ride a bike safely. They learn that wearing the right gear and following rules keeps them safe. Scouts also learn how to control their bike and communicate with others while riding. This helps them build confidence and responsibility.

What Scouts Do
Scouts practice putting on and taking off a helmet the right way. They decide what clothing is best for riding. Scouts learn about different types of bikes and where they are used. They practice starting and stopping their bike and using hand signals. Scouts then go on a bike ride using the buddy system.

This adventure helps Scouts build skills and confidence while biking.

Leader Tips
Make sure all Scouts have a properly fitting helmet. Choose a safe riding area away from traffic. Practice skills before going on a ride. Keep the ride short and easy. Review safety rules often. Focus on safety and confidence, not speed. See leader resources here.

Pedal with the Pack Adventure Requirements

  1. Show how to properly wear a bicycle helmet. Show you can take off and put on without help.
  2. Decide what you should wear when riding a bike.
  3. Learn about different types of bikes and when/where you might ride these different types.
  4. Demonstrate you can start and stop your bicycle without help.
  5. Demonstrate proper hand signals. 
  6. With your den, pack, or family, follow the buddy system and take a bike ride. 

Race Time Adventure

What Scouts Learn
The Race Time Adventure helps Scouts learn about building and testing a simple vehicle. They learn that design choices can affect how fast something moves. Scouts also learn about fairness and how to show good sportsmanship. This helps them enjoy competition in a positive way.

What Scouts Do
Scouts build either a Pinewood Derby car or a Raingutter Regatta boat with an adult. They learn the rules for the race. Scouts think about ways to make their vehicle go faster. They talk about how to show good sportsmanship. Scouts then take part in the race.

This adventure gives Scouts a fun and hands-on racing experience.

Leader Tips
Give families time to build their cars or boats. Keep instructions simple and clear. Encourage Scouts to try small design ideas. Review race rules ahead of time. Talk about sportsmanship before race day. Focus on effort and participation, not winning. See leader resources here. See leader resources here.

Race Time Adventure Requirements

  1. With an adult, build either a Pinewood Derby car or a Raingutter Regatta boat.
  2. Learn the rules of the race for the vehicle chosen in requirement 1.
  3. Identify how you could increase the speed of your chosen vehicle.
  4. Before the race, discuss with your den how you will demonstrate good sportsmanship during the race.
  5. Participate in a Pinewood Derby or a Raingutter Regatta.

Spirit of the Water Adventure

What Scouts Learn
The Spirit of the Water Adventure helps Scouts learn where water comes from and why it matters. They learn that water can become polluted and that people can help protect it. Scouts also learn that clean water must be treated before it is safe to drink. This helps them understand the importance of water in daily life.

What Scouts Do
Scouts find out where the water in their home comes from. They talk about ways water can become polluted. Scouts share simple ways to save water at home. They also learn how water in their community is cleaned and made safe to drink.

This adventure helps Scouts understand how to care for water resources.

Leader Tips
Use simple examples to explain water sources and pollution. If possible, visit a water treatment plant or invite a speaker. Keep discussions clear and easy to follow. Encourage Scouts to share ideas for saving water at home. Focus on practical actions. See leader resources here.

Spirit of the Water Adventure Requirements

  1. Discover where the water in your home comes from.
  2. Discuss  how water can become polluted.  
  3. Share some ways you can conserve water in your home. 
  4. Discover how water in your community is treated to become safe to drink.

Summertime Fun Adventure

What Scouts Learn
The Summertime Fun Adventure helps Scouts stay active and connected during the summer. They learn that Scouting continues even when regular meetings pause. Scouts also see that staying involved helps them keep learning and having fun. This builds a habit of participation.

What Scouts Do
Scouts take part in three Cub Scout activities between May and August. These can be pack events, den activities, or other Scout outings. They spend time with other Scouts and stay engaged in the program during the summer months.

This adventure helps Scouts stay involved and enjoy Scouting year-round.

Leader Tips
Share summer activity ideas early so families can plan ahead. Keep expectations simple and flexible. Encourage Scouts to attend any Scout-related events. Remind families to track participation. Celebrate completion at the start of the new program year. See leader resources here.

Summertime Fun Adventure Requirements

  1. Anytime during May through August participate in a total of 3 Cub Scout activities. 

Archery Adventure Requirements

Shooting sports adventures can only be completed at district and council events.

  1. Identify and wear the appropriate safety gear.
  2. Demonstrate the archery range safety rules and whistle commands.
  3. Demonstrate proper range commands.
  4. Identify the main parts of your shooting equipment and how to properly use them.
  5. Demonstrate proper stance and shooting techniques.
  6. Shoot 5 arrows at your target. Repeat and do your best to improve your score. Shoot at least 10 arrows.
  7. Demonstrate how to safely retrieve your arrows.

BB Guns Adventure Requirements

Shooting sports adventures can only be completed at district and council events.

  1. Identify and wear the appropriate safety gear.
  2. Recite the four safety reminders.
  3. Demonstrate proper range commands.
  4. Show how to use the safety mechanism.
  5. Demonstrate how to properly load, fire, and secure your BB gun.
  6. Demonstrate one of the positions for shooting a BB gun.
  7. Fire 5 BBs at the target and score your target. Repeat twice and do your best to improve your score. Fire at least 15 BBs.
  8. Demonstrate how to put away and properly store your BB gun and shooting equipment after use.

Slingshot Adventure Requirements

Shooting sports adventures can only be completed at district and council events.

  1. Identify and wear the appropriate safety gear.
  2. Recite the safety rules for using a slingshot.
  3. Demonstrate proper range commands.
  4. Explore the parts of a slingshot and their usage.
  5. Discover the types of ammunition that may be used and types that may not be used.
  6. Shoot 5 shots at a target. Repeat and do your best to improve your score. Shoot at least 10 shots.
  7. Demonstrate how to put away and properly store your slingshot and shooting equipment after use.

Resources for Leaders and Parents

Wolf Den Leader Guide

This Wolf den leader guide is a helpful resource for leading a fun and successful den. It covers planning, adventures, meeting ideas, and tips for keeping Scouts engaged. You’ll find guidance on working with energetic second graders, handling behavior, and making meetings exciting. Clear instructions and simple activities will help you stay organized and keep Scouts learning through hands-on experiences.

Whether you are new or experienced, this guide gives you the tools to lead with confidence. It also encourages using field trips, involving parents, and finding support from other leaders. With good planning and a positive attitude, you can create a great Cub Scouting experience for your den.

Get my free Wolf Den Leader Guide here.

Frequently Asked Questions

What grade is the Wolf badge for?

The Wolf badge is for second graders. Most Wolves are about 8 years old.

Do Wolves have required adventures?

Yes. Wolves complete six required adventures. These include Bobcat, Council Fire, Footsteps, Paws on the Path, Running with the Pack, and Safety in Numbers.

How many elective adventures does a Wolf need?

A Wolf needs at least two elective adventures. Dens and families can choose the ones they like best.

Can my Wolf earn more than two electives?

Yes. Wolves can do as many electives as they wish. Many enjoy trying several.

Do parents need to help?

Yes. Parents help with home activities. They also support safety lessons and attend events.

Do Wolves camp?

Yes. Wolves can camp with their pack at council or district events. They learn simple skills like packing, safety, and using the buddy system.

Are shooting sports allowed?

Yes, but only at council or district events. This includes archery, BB guns, and slingshots.

Does a Wolf start with Bobcat?

Yes. The Bobcat adventure is the first activity for all Wolves. It teaches the basics of Cub Scouting.

What is the difference between Core and Elective Adventures?

Core Adventures are required for the badge. Elective Adventures let Scouts explore extra topics like STEM, nature, sports, and crafts.

Can siblings join activities?

Many packs welcome families at meetings and events. Siblings can watch or join simple activities when safe.

What happens after my child earns the Wolf badge?

After completing the Wolf badge, Scouts move on to the Bear program in third grade. They continue learning new skills and having fun.

A Friendly Path for Growing Wolves

The Wolf badge gives second graders a clear path for learning and fun. Each adventure teaches a simple skill that helps them grow. Wolves learn to work with others, stay safe, explore the outdoors, and understand their place in the community. These small steps help them feel confident and proud of what they can do.

The Wolf year also brings many chances to try new things. Some Scouts will enjoy fishing. Others may like camping, biking, or building things. Elective adventures help each child find activities that make them happy and curious. Families can take part too, making the experience even richer.

Most of all, the Wolf badge helps young Scouts enjoy being part of something special. They make friends, learn to help others, and discover new skills that will carry them into the next stage of Cub Scouting. It is a year filled with growth, memories, and simple fun.

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