Capture the Flag is a great game for a large group. Our Scouts BSA Troop plays it often as an interpatrol activity during meetings. Cub Scouts can play it also. We had a joint Pack/Troop flag retirement ceremony at a local park in the spring. When the ceremony was over, the Scouts BSA organized a game of capture the flag, putting some Cub Scouts on each team. They used most of the park as their play area. It was legendary. 🙂
This game fits in with my focus on Classic Outdoor Games this month. Like many classic games, this has lots of variations. Feel free to add your own version in the comments.
Capture the Flag
- Two “flags” – these can be neckerchiefs, hats, frisbees, almost anything
- Large number, divided into two teams
- Determine the field of play and then divide it into two territories, one for each team. Use landmarks such as trees, sidewalks, etc. as boundaries.
- Each team chooses a “base” somewhere in their territory and places their flag there.
- Each team also chooses an area to be a “prison” somewhere in their territory.
- When ready, the teams try to invade each other’s territory, retrieve the opposing teams flag, and return to the safety of their own territory.
- If a player is tagged in enemy territory, they must go to the enemies prison. They can be freed from prison if a member of their team runs to the enemy territory, goes to the prison, and tags them, and they both return to their own territory without being tagged. Only one prisoner can be released at a time.
- The game ends when one team captures the other team’s flag as described in step 4.