Swing! is the Cub Scout Nova Award for investigating engineering. To earn this award, Cub Scouts explore topics related to machines, forces, and movement. They must also complete one of their adventures related to engineering or do a related investigation.
This award can be earned by Wolves, Bears, or Webelos.
Motor Away is one of the Wolf Cub Scout elective adventures. For the Motor Away adventure, Wolves learn about planes, boats, and cars by creating their own models and making them move.
The Dr. Charles Townes Supernova Award can be earned by Webelos who want to learn more about science, technology, engineering, and mathematics. To earn this award, Webelos must complete the Adventures in Science or Engineer adventure. They also do some activities related to geocaching, wildfires, rockets, constellations, aquariums, or terrariums. Cub Scouts investigate the scientific method and famous scientists.
Bear Cub Scouts make simple wooden projects while doing the Baloo the Builder adventure. They also learn about choosing the appropriate tool and tool safety.
STEM stands for science, technology, engineering, and mathematics. The NOVA Awards program combines knowledge of STEM concepts with hands on activities.
Nova Awards are the BSA Awards focused on STEM - science, technology, engineering, and mathematics. The Cub Scout Nova awards program provides age appropriate activities in these areas.
Paws of Skill is one of the Wolf Cub Scout elective adventures. For the Paws of Skill adventure, Wolves learn about sportsmanship and using sports to stay physically fit.
Engineer is one of the Webelos/Arrow of Light elective adventures. For the Webelos Engineer adventure, Webelos learn about how engineers design new things and make two projects of their own.
The Dr. Luis W. Alvarez Supernova Award can be earned by Wolf and Bear Cub Scouts who want to learn more about science, technology, engineering, and mathematics. To earn this award, Scouts must complete the Code of the Wolf or Make it Move adventure. Then they do some activities to keep track of time or money. They also study probability and learn about careers in STEM fields. They can also use the Call of the Wild or Forensics adventures to fulfill some of the requirements for this award.
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