The Signs, Signals, and Codes merit badge encourages Boy Scouts to explore methods of communication, including Morse code, semaphore, braille, cryptography.
Flip the Bird tag is an active game which is a combination of tag and keep away. In it, a players work together to keep their friends from being tagged.
Avoiding hypothermia is key to a successful outdoor activity in cold weather, be it camping, hiking, skiing, ice skating, or snowman building.
Our Crew president led this jack rabbit posing game at our last meeting. It is a fun game for teenagers, but would work for other age groups also. The idea of this game is to remember different poses and to strike the correct pose quickly.
If you look at the list of positions which can be used to meet the position of responsibility requirement for Star and Life, you will see that assistant patrol leader is not listed there.
The Discovery award is the second level award in the newly remodeled award system for Venturers. This award emphasizes participation, skill development, and goal setting.
The focus of the First Aid troop program feature is learning to assess an emergency and practical first aid skills.
For the Marble Madness adventure, Bears learn all about marbles and play a variety of games with them, from ringer to marble mazes.
For the Looking Back, Looking Forward adventure, Webelos learn about the past and create a time capsule.
For the Grow Something adventure, Wolves learn about plants and gardening.
For the Stories in Shapes adventure, Tiger Cubs and their adult partners learn about art and explore their own creativity.
For the Super Science adventure, Bears do some simple science investigations involving static electricity, buoyancy, and colors.
For the Tiger-iffic! adventure, Tigers and their adult partners play games and can even create their own games.
For the Tiger Theater adventure, Tigers and their adult partners learn about acting and theater, whether it be playing charades or putting on a simple play.
For the Moviemaking adventure, Webelos learn write a story and make a movie.
For the Robotics adventure, Bears investigate the many uses of robots and build their own robots.
For the Motor Away adventure, Wolves learn about planes, boats, and cars by creating their own models and making them move.
For the Tall Tales adventure, Tigers and their adult partners learn about folk history through tall tales. They also visit a historical museum or site.
For the Maestro! adventure, Webelos learn about music from singing songs to musical instruments.
For the Roaring Laughter adventure, Bears learn about humor and the art of making others laugh.
For the Into the Woods adventure, Webelos learn all about trees and the forest ecosystem.
For the Make It Move adventure, Bears learn about simple machines like pulleys and levers. Then they make a Rube-Goldberg machine.
Germs Alive! is one of the Wolf Cub Scout elective adventures. In the current Wolf Cub Scout program, it is most like Wolf Achievement 3 – Keep Your Body Healthy. For the Germs Alive! adventure, Wolves learn about how germs spread and about healthy habits. The requirement for this adventure are shown below. Upon completion of this adventure, Wolf Cub Scouts will […]
For the Sky Is the Limit adventure, Tiger Cubs and their adult partners learn about astronomy and do some star gazing.
For the Forensics adventure, Bears learn about law enforcement methods which are used to solve crimes.
For the Safe and Smart adventure, Tigers and their adult partners how to be safe at home and in emergencies.
For the Game Design adventure, Webelos create a game and teach somebody else how to play it. They also learn about Internet safety.
For the Engineer adventure, Webelos learn about how engineers design new things and make two projects of their own.
For the Digging in the Past adventure, Wolves learn about dinosaurs and fossils.
For the Earth Rocks! adventure, Webelos learn all about geology and discover the many ways rocks and minerals are found in natural and man-made settings.
For the Beat of the Drum adventure, Bears learn about native American culture.
For the Castaway adventure, Webelos learn survival skills for situations where shelter, water, and electricity might not be available.
For the Collections and Hobbies adventure, Wolves start a collection and share it with their den. They also visit collection on display and play a game related to collecting.
For the Aware and Care adventure, Webelos learn about the challenges faced by people with disabilities.
For the Code of the Wolf adventure, Wolves explore numbers, geometry, graphs, probability, statistics, and ciphers.
For the Family Stories adventure, Tiger Cubs and their adult partners learn about their family heritage and make a family tree.
For the Art Explosion adventure, Webelos learn about all types of art – drawing, painting, sculpture, origami, digital art, graphic design, photography, comics, and more.
For the Aquanaut adventure, Webelos learn about safety in the water while swimming and boating and practice their aquatics skills.
For the A World of Sound adventure, Bears make musical instruments from around the world.
For the Air of the Wolf adventure, Wolves learn about activities which can be done using air – paper airplanes, balloons, music, kites, and more.