Camper is one of the Arrow of Light CORE Adventure Requirements. In this adventure, Webelos learn how to set up tents, how to be prepared for weather and natural disasters, and other outdoor skills such as geocaching, knot tying, the Outdoor Code, and Leave No Trace. They practice their skills on a campout.
The requirement for this adventure are shown below. Upon completion of this adventure, Webelos will receive a pin.
Requirements for the Camper Arrow of Light Adventure
- With the help of your den leader or family, plan and conduct a campout.
- On arrival at the campout, with your den and den leader or family, determine where to set up your tent. Demonstrate knowledge of what makes a good tent site and what makes a bad one. Set up your tent without help from an adult.
- Once your tents are set up, discuss with your den what actions you should take in the case of the following extreme weather events which could require you to evacuate:
- Severe rainstorm causing flooding
- Severe thunderstorm with lightning or tornadoes
- Fire, earthquake, or other disaster that will require evacuation. Discuss what you have done to minimize as much danger as possible.
- On a pack campout, work with your den leader or another adult to plan a campfire program with the other dens. Your campfire program should include an impressive opening, songs, skits, a Cubmaster’s minute, and an inspirational closing ceremony.
- Show how to tie a bowline. Explain when the knot should be used and why. Teach it to another Scout who is not a Webelos Scout.
- Go on a geocaching adventure with your den or an adult partner. Show how you used a GPS unit or a smartphone with a GPS application to locate a geocache.
- Recite the Outdoor Code and the Leave No Trace Principles for Kids from memory. Talk about how you can demonstrate them while you are working on your Arrow of Light. After one outing, list the things you did to follow the Outdoor Code and Leave No Trace.